Unreal Technical Artist – Gameplay Systems

4 days ago


Toronto, Canada Twisted Mountain Animation Inc Full time

At Twisted Mountain Animation we love being partners in production with some of the best studios all around the globe. We take great pride in offering a variety of services on a wide range of productions – web, television, games we see it all at Twisted Mountain AnimationWe are seeking a talented and experienced Unreal Technical Artist – Gameplay Systems to join our team who will serve a key role in creating systems and game mechanics in Unreal Engine This position can be from anywhere within Canada and is fully remote#WorkFromHomeJob Title:Unreal Technical Artist – Gameplay SystemsJob Type: Full Time (100% Remote - Canada)Experience: 3+ YearsWhat You’ll Do:Design and build reusable gameplay systems and mechanics using Unreal Engine BlueprintsDevelop and maintain animation systems, state machines, and animation-driven gameplay logicCreate and support NPCs using behavior trees, AI controllers, and automated gameplay systemsBuild and maintain UMG-based user interfaces that integrate cleanly with gameplay systemsProfile, debug, and optimize gameplay systems to ensure strong runtime performanceImplement procedural and data-driven content systems where appropriateCollaborate with designers, artists, and engineers to turn gameplay requirements into scalable technical solutionsWork within a Perforce-based version control and multi-user production environmentWhat You Need:Strong experience developing gameplay systems in Unreal Engine using Blueprint scriptingSolid understanding of Unreal animation systems, including animation blueprints and state machinesExperience building and maintaining NPCs, AI behaviors, and automated gameplay systemsProficiency with UMG UI development and gameplay-driven UI logicExperience profiling and optimizing gameplay performance in Unreal EngineGood understanding of 3D math concepts (vectors, transforms, rotations, interpolation)Comfort working in a collaborative environment using PerforceAbility to create systems that are reusable, maintainable, and production-readyNice To Have:Experience with C++ in Unreal EngineKnowledge of Niagara and real-time VFX systemsExperience with HLSL, GLSL, or shader developmentFamiliarity with Maya or other DCC toolsPrevious experience working in animation or TV production pipelinesThis is an exciting opportunity to join a growing company and work on cutting-edge projects. Team members will benefit from a diverse and inclusive culture, work environment, and competitive compensation. If you have a passion for development and are looking for a new opportunity, we want to hear from you.Please apply hereMust be located in CanadaOnly those selected for an interview will be contacted. #J-18808-Ljbffr



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