Gameplay Programmer

3 weeks ago


Montreal, Canada Sony Interactive Entertainment Inc. Full time

Position – Gameplay Programmer

We are looking for an experienced Gameplay Programmer to join the Haven Entertainment Studios project team. The Gameplay Programmer will have ownership of gameplay systems and ensure their technical quality. You will help clarify technical requirements and define the gameplay programming team's planning. As part of a multidisciplinary team, you will drive technical design and implementation, ensuring design and artistic requirements are met and exciting player experiences are delivered.

Reporting

The Gameplay Programmer will report to the Technical Producer.

Responsibilities and Duties

  • Deliver high quality systems and features that meet design and technical requirements.

  • Optimize and debug code to ensure performance and technical quality.

  • Promote and follow programming best practices and coding standards, build sustainable, performant and maintainable technologies and code.

  • Assist with technical design documents, requirements clarification, tasks definition and peer code-reviews.

  • Plan work effectively and provide realistic updates on progress to managers.

  • Proactively identify risks and create innovative solutions to mitigate their impact on the game.

  • Keep up to date with cutting-edge technology and promote its use when beneficial to the game.

Experience and Skills Required

  • C++ proficiency with a good knowledge of object-oriented development principles.

  • Ability to debug and optimize both at both low and high level.

  • Ability to and communicate effectively with all members of the development team.

  • Excellent ability to organize and prioritize your own work.

  • Excellent analytical and problem-solving skills.

Preferred Qualifications

  • Understanding of the technical considerations and best practices for Games As A Service.

  • Understanding of Cloud based development and streaming considerations.

  • Experience in the design and implementation of various game systems (Al, Online network, User Interface, Character controls, etc.)

  • Understanding of game mechanics and design principles.

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