Software Engineer II — Engine
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Electronic Arts seeks a Software Engineer II to help build an agentic harness that turns intent into working games, enabling an agent to write, run, evaluate, and repair its own work. You will work hybrid, onsite in Vancouver, Montreal, or Redwood City, collaborating with engine teams to integrate creator-focused systems into the core engine.
You will implement guardrails, evaluation suites, and partner with researchers, engineers, artists, and designers to translate prototypes into