3D Art Director | Directeur(-trice) artistique 3D

2 days ago

Winnipeg, Manitoba, Canada Keywords Studios Plc Full-time
(English, French to follow)

VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world’s leading entertainment companies, spanning the realms of video games, movies, and toys. Since 2006 our veteran team has delivered hundreds of successful projects for our client’s most prestigious IPs. From concept art all the way to 3D modelling, our services are designed to meet the unique needs of each project, ensuring the highest level of quality and creativity. We constantly strive to ensure that the core values that made our studio so successful remain intact. Passion, creativity and a relentless quest for excellence are still the driving force behind everything we undertake.

At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high-quality art to AAA titles. We combine the reach of a global network with the precision of a tight, production-driven studio—where ideas are only as strong as their execution.

We’re looking for an Art Director who can set a vision, align teams, and deliver consistently at a high standard—someone who understands that great direction lives in both the concept and the craft.

The role

Define and uphold the visual direction for environment and prop production across projects, IPs, and styles

Own and elevate the full environment pipeline—from props creation to full level development; including hero props, set dressing, environment kits, foliage, terrain, lighting and simulation.

Guide the creation of environments, props, modular kits, trim sheets, and supporting visual elements with strong attention to function, scale, and storytelling

Ensure consistency across large-scale worlds, maintaining alignment between artistic vision, gameplay needs, and technical constraints

Work directly in Unreal Engine 5 to review, troubleshoot, and guide environment production in-engine

Set clear quality benchmarks and review/approve work before client delivery

Lead, mentor, and develop environment and prop artists across varying experience levels

Provide clear, actionable feedback through reviews, paintovers, and in-engine guidance

Maintain visual consistency across distributed or large production teams

Collaborate closely with production, design, engineering, and external clients to align on scope, priorities, and delivery expectations

Support project planning, scoping, and milestone definition with a clear understanding of risk and dependencies

Balance creative ambition with production realities—timelines, budgets, memory constraints, and engine performance

Proactively identify production risks and propose practical, solution-oriented paths forward

Help define and refine pipelines, workflows, and documentation to improve scalability and efficiency

Partner with pipeline and tech teams to support engine integration and workflow optimization

Contribute to hiring, team structure, performance evaluation, and artist development

Support client-facing discussions, creative alignment, and escalation handling when needed

Contribute to early project strategy, bidding, and feasibility assessments where required

Other duties as assigned

What you bring

10+ years in the video game industry with multiple shipped AAA titles in a Lead or Art Director role focused on environments and props

Proven ability to own the full environment production pipeline from concept/blockout through to final in-engine polish

Deep expertise in environment workflows including modular construction, trim sheets, asset optimization, memory budgets, and engine integration

Strong hands‑on experience with Unreal Engine 5, including in‑engine review, troubleshooting, and production guidance

Demonstrated experience mentoring environment and prop artists with clear, actionable feedback

Strong client‑facing experience working directly with external Art Directors and cross‑functional teams

Solid understanding of production realities—scoping, risk management, and pipeline dependencies

Ability to operate effectively in a French‑speaking work environment

Strong communication skills—clear, direct, and able to align teams without friction

Highly organized, detail‑oriented, and comfortable managing multiple priorities in fast‑paced production environments

A grounded, solution‑oriented mindset with strong critical thinking and decision‑making ability

Passion for games, with the ability to balance creative ambition with production constraints

Proficiency with industry‑standard tools and workflows, including:

Autodesk Maya, 3ds Max, Blender

ZBrush

Substance 3D Painter & Designer

Unreal Engine 5, Unity

Houdini, Gaea,