Senior Lead Designer- UI/UX
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Role ID
216390
Worker Type
Regular Employee
Studio/Department
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Senior Manager, Experience Design
EA SPORTS is one of the leading sports entertainment brands in the world, creating connected experiences that ignite the emotion of sport through industry-leading games and interactive experiences.
EA SPORTS FC represents the future of football at EA SPORTS. With more opportunity than ever to innovate and create authentic, immersive experiences for a global community of players, we're looking for leaders who can help us push the quality and ambition of the experience forward.
As a Senior Manager of Experience Design, you will lead an Experience Design team responsible for shaping cohesive, intuitive, and highly crafted player experiences across EA SPORTS FC. You will bring a strong creative point of view, deep experience designing interactive experiences, and the ability to inspire teams to think beyond traditional interface patterns.
You will report to the Experience Design Director.
Qualifications
10+ years of experience designing and delivering shipped, player-facing experiences for AAA/high-complexity games, with strong conviction in spatial design standards and experience creating rich spatial UI and navigation mechanics.
Expert understanding of interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, and accessibility.
A portfolio demonstrating high-quality interactive experiences, mastery of visual craft, exceptional systems thinking, and thoughtful end-to-end design solutions, including problem discovery, detailed design solutions, prototypes, behaviors, and rationale.
Capability to reframe UI/UX as a broader tool for player interaction, bridge the gap between level design and traditional UX, and guide teams away from menu-centric approaches.
Ability to design beyond traditional 2D menus and UI transitions, integrating user experience seamlessly into 3D environments and hybrid 2D/3D problem spaces.
Experience designing unified onboarding, tutorials, or contextual user-guidance systems within complex spatial or interactive environments .