Senior Sound Designer

4 weeks ago


Montreal, Quebec, Canada Behaviour Interactive Full time
Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.

Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are

Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.

As a Sound Designer at Behaviour, you will be at the forefront of creating immersive horror and cinematic audio experiences that captivate players and elevate their gameplay. Working on one of the most renowned horror franchises, Dead By Daylight, you will have the incredible opportunity to contribute to stunning trailers, showcasing your creativity and playing a part in one of the most crucial elements of a game - audio.

Collaborate and level up with a team of industry experts, enhancing your skills and pushing the boundaries of audio design to new heights.

Let's turn imagination into play, together.

Are you game?

In this role you will :
  • Creating the audio design for the title, using existing guidelines;
  • Working on different sound elements of the game such as ambiances, characters, or cinematics;
  • Recording and editing new original sound effects;
  • Designing systems to dictate audio behavior in the game;
  • Implementing audio in the Wwise and Unreal project;
  • Testing and validating the audio in the game.
What we're looking for :
  • 5 + years of experience;
  • Degree in sound design, recording, or music;
  • Experience with the entire production cycle for game design, from pre-production to live operations;
  • Excellent creativity in sound creation;
  • Knowledge of general sound-related techniques (recording, post-production, Foley, plugins);
  • Excellent knowledge of production tools like Unreal, Wwise, Reaper, Perforce;
  • Experience in syncing sound to cinematics;
  • Knowledge of music is a plus;
  • Ability to meet deadlines and adapt to schedule changes;
  • Ability to work closely with a team;
  • Good organizational skills, creative mindset, and problem-solving abilities;
  • Bilingual (French-English);
  • Passion for video games;
  • A portfolio is required with your application.
Dans ce rôle, vous devrez :
  • Créer la conception audio pour le titre, en utilisant les lignes directrices existantes;
  • Travailler sur différents éléments sonores du jeu comme les ambiances, les personnages ou les cinématiques;
  • Enregistrer et éditer de nouveaux effets sonores originaux;
  • Concevoir des systèmes pour dicter le comportement audio dans le jeu;
  • Implémenter l'audio dans le projet Wwise et Unreal;
  • Tester et valider l'audio dans le jeu;
Ce que nous recherchons:
  • 5+ années d'expérience;
  • Diplôme en conception sonore, enregistrement ou musique;
  • Expérience dans le cycle entier de production pour la conception d'un jeu vidéo de la préproduction aux opérations « live »;
  • Connaissances des techniques générales reliées au son (enregistrement, postproduction, Foley, SFX, musique);
  • Expérience de la mise du son sur un support visuel;Excellente connaissance des outils du secteur ( UE4 , Wwise, Pro Tools, Perforce);
  • Capacité à respecter les délais et à s'adapter aux changements d'horaire;
  • Capacité à travailler en étroite collaboration avec une équipe;
  • Bon sens de l'organisation, esprit créatif et aptitudes de résolution de problèmes;
  • Bilingue (français-anglais);
  • Passion pour les jeux vidéo;
  • Un portfolio est requis lors de votre application.
Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.

En tant que concepteur·rice sonore chez Behaviour, vous serez au premier rang de la création d'expériences audio immersives et cinématographiques d'horreur qui captivent les joueur·euse·s et élèvent leur gameplay. Travaillant sur l'une des franchises d'horreur les plus reconnues, Dead By Daylight, vous aurez l'incroyable opportunité de contribuer à des bandes-annonces époustouflantes, mettant en valeur votre créativité et participant à l'un des éléments les plus cruciaux d'un jeu - l'audio.

Collaborez et propulsez votre carrière au prochain niveau avec une équipe d'expert·e·s de l'industrie, en affinant vos compétences et en repoussant les limites de la conception audio vers de nouveaux horizons.

Ensemble, transformons l'imaginaire en jeu.

Es-tu game?

Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.

Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d'autres titres non annoncés en cours de développement.

Chez Behaviour Interactif, on croit en l'équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.



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