Senior Gameplay Animator

3 weeks ago


Vancouver, British Columbia, Canada Microsoft Games Full time
The Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming's most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Microsoft's entertainment platform and devices. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first. If you have the fire to work with our driven team, then come work with us.

We are seeking an experienced and highly motivated Senior Gameplay Animator passionate about crafting the player experience. In this position, you will be expected to deliver both high quality key-frame and motion capture animation assets that meet or exceed the animation quality bar for the project while adhering to design requirements. You will work closely with Animation, Technical Animation, and Design Leads to craft an industry leading 3C's (Character, Camera, Controls) experience.

Responsibilities
  • Work with and manipulate Motion Capture data to create high quality assets while maintain ing the essence of the performance .
  • Plan help define the requirements and direct internal/external Motion Capture shoots.
  • Produce high quality key-frame animation assets which adhere to the proper technical specifications.
  • Collaborate with Engineers, Technical Animators and Rigging Directors to help define/refine animation tools, pipelines and technical systems.
  • Collaborate with Designers and Technical Animators to prove out gameplay and design the appropriate animation sets.
  • Hands on development of pre-visualization animation.
  • Collaborate effectively with the Gameplay Animation team.
  • Help teams with gameplay animation problem solving through continuous feedback and education.
  • Share your knowledge and experience to help mentor and train other Animators.
Qualifications

Required Qualifications:
  • Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 2+ years experience in art design or a related art field working on computer games or entertainment
    • OR equivalent experience.
Preferred Qualifications:
  • 5 + years of experience creating high-quality, in-game Animation assets, preferably on a Shooter or Action title.
  • E xperience d working with motion capture data.
  • Experienced with key frame creature animation.
  • Experience using Maya and MotionBuilder .
  • Technical understanding of animation tools, pipelines and technical systems
  • Experience working with locomotion tree's and state-flow animation systems.
  • Self-motivated, creative problem solver, team builder, subject matter expert.
  • Rigging experience is a plus.
  • Unreal experience is a plus.
Art IC4 - The typical base pay range for this role across Canada is CAD $79,600 - CAD $153,000 per year.

Find additional pay information here:

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form .

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

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