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Technical Interface Designer

2 months ago


Vancouver, British Columbia, Canada Electronic Arts Full time

About the Role

We're seeking a skilled Technical Interface Designer to join our team at Electronic Arts. As a key member of our art team, you'll bridge the gap between artists and software engineers, combining artistic skills and experience with programming and scripting.

Your Responsibilities

  • Design and implement authentic broadcast overlays and in-game overlays that match styles
  • Drive art asset conversion from legacy to new format, ensuring seamless integration
  • Maintain best practices in code and art development, ensuring high-quality results
  • Create UI animations and effects using proprietary game engine, elevating the player experience
  • Apply art optimization techniques to ensure efficient asset usage
  • Identify and debug art and animation-related issues, ensuring a smooth gaming experience
  • Design and create motion demos for game front-end and HUD, integrating them into the game
  • Collaborate with engineering and art teams, communicating art team needs and technical constraints
  • Document tools and workflows on the internal Wiki, ensuring knowledge sharing
  • Develop high-fidelity rapid prototypes for UX evaluation, driving informed design decisions
  • Support animations and UI work with legacy tech, ensuring a seamless transition

Your Qualifications

  • Technical skills, with the ability to quickly learn new proprietary production tools and workflows
  • Adept or able to quickly learn various Object-Oriented programming languages and scripts (e.g., JavaScript, C#)
  • Familiarity with scripting languages like Python
  • Proficiency with Adobe Photoshop and other graphics and animation applications
  • 1+ years of experience creating 3D motion graphics or interfaces with game engines like Unreal or Unity
  • Visual animation and programming expertise

Preferred Skills/Qualifications

  • Understanding of user experience principles
  • Understanding of revision version control software, with knowledge of Perforce ideal
  • Degree in a relevant visual art or technical subject highly desired (e.g., BSc Computer Science or Game Programming, Game Art and Design Diploma)