Technical Art Director

2 days ago


Canada, CA People Can Fly Studio Full time

Company Description



People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs

.Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework

.Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later

.With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community

.If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide

.Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios


.
Job Descripti



on

G

oal:Align artistic vision with technical feasibility by leading multidisciplinary teams to craft a compelling art style that reinforces the game's creative direction, while ensuring visually pleasing content runs smoothly on target platforms. Overcome technical challenges, bridge communication gaps, and innovate solutions to bring the game's artistic vision to l


ife.
The Technical Art Director will be responsible

  • for:Provides constructive feedback and clear communications to enhance behavior and performance, ensuring a continuous improvement approach. Takes responsibility for evaluating their direct reports during periodic performance reviews, providing valuable insights and assessments toward their career develop
  • ment.Fosters an engaging atmosphere within their team, as well as ensuring a healthy work-life balance by setting clear expectations and scope of work, empowering individuals to propose solutions, and express their opinions and make informed decisions. Utilizes data such as pulse checks and satisfaction scores to guide decision-ma
  • king.Develops and champions the vision and strategy for the department's and projects' development, ensuring alignment with organizational g
  • oals.Effectively communicates with the Development Director, Creative Director, project Directors and stakeholders, Co-Head of Studios and HRBP to present the vision and strategy for the department and project. Offers well-thought-out solutions and recommendat
  • ions.Champions and exemplifies PCF’s system of values, proficiently assessing individuals' behaviors in alignment with these values and effectively communicating and promoting adherence to
  • them.Fosters effective collaboration with other departments to achieve a cohesive effort and enhance overall effectiveness and outc
  • omes.Lead a team of Tech artists, Anim tech, VFX artists and Light artists to achieve best possible results for the pr
  • ojectCollaborate with the Art Director to define and drive the artistic vision for the
  • gameMaintain artistic direction and quality standards across the entire development pip
  • elineOversee all game art content, ensuring that visual elements are of the highest possible qu
  • alityDefine and develop efficient art pipelines and establish metrics to ensure artistic goals are met within technical performance ta
  • rgetsCollaborate with the production team to maintain the production and software pipeline, meet deadlines, and ensure healthy work-life balance by setting clear expectations and scope of
  • workResearch and implement new techniques and procedures to improve game asset qu
  • alityExplore and help develop new technologies for integration into the asset pip
  • elineProvide day-to-day feedback improvement to visual qu
  • alityWork with the team to find solutions and creatively solve pro
  • blemsKeep informed about the latest advances in game art techniques and techn
  • ologyAnalyze and improve art asset inefficiencies to optimize console and PC perfor
  • manceWork with programmers and artists to optimize content creation and develop new features and work
  • flowsUse diagnostic tools to examine current content, identify areas for improvement, and develop
  • toolsBe actively involved in recruitment efforts for the Art Depar
  • tmentConduct onboarding to new


hires
Qualific



  • ations

    Strong portfolio showcasing AAA quality work done in engine (Unreal, Unity or Proprietary
  • Engine)Strong knowl
  • edge of:Photoshop, Zbrush/ Mudbox, Maya, Substance
  • DesignerCurrent 3D graphics techniques, particle systems, environmental effects, cloth simulations, lighting, and
  • dynamicsparticle systems, environmental effects, cloth simulations, lighting, and d
  • ynamics.Expert knowl
  • edge of:Unreal Engine tools, Visual scripting and best p
  • racticesGame dev standard pipelines, tools and content
  • creationStrong analytical thinking and high proficiency in technical problem-solvin
  • g skillsProven experience building and delivering at least one AAA game from start t
  • o finishExcellent communication skills (spoken and
  • written)Ability to balance aesthetics with performance and u
  • sabilityExperience managing a team of developers across multiple dis
  • ciplinesGood verbal and written communication skills in
  • EnglishStrong mentoring, coaching, and leadershi
  • p skillsAbility to adapt, develop specific art style, techniques, and workflows with minimum
  • guidanceSelf-mo
  • tivationStrong analytical thinking and high proficiency in technical problem-solvin
  • g skillsExcellent collaboration skills with department leads and different departments to solve artistic and technical cha


llenges.
Ex

  • perience:8-10+ years AAA console/PC game development including prior experience in any leadership
  • capacity.Experience in finalizing/optimizing and shipping AA


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