Directeur.trice technique
4 weeks ago
Game Production Solutions is a new division in Creative Technologies at Electronic Arts. In the Game Production Solutions group we build solutions for our customers (Game Teams / Creators). We empower game creators to make an outsized impact with our technology.
Your work with usOur product that handles Build and Release and validation / submission solutions for game teams is called Skybuild. It is an important part of our portfolio, and we are looking for a Technical Director to lead this product. You will report to the Principal Technical Director overseeing this group, and will be the technical leader in this space.
You will take a leadership role in managing this group, and will be accountable for both the technology strategy and the engineers working on the product.
This position is for you if …- You're keen on forging a career path in Build and Release and Cloud technology.
- You're willing to step beyond your comfort zone and face new challenges.
- You enjoy leading a team of Software Engineers, creating technical strategies, and leading architecture / design.
- Team Management: You will lead a dynamic team of Leads and Individual Contributors in Build and Release, promoting an atmosphere of innovation and collaboration.
- Partnerships: Collaborate with both Game and Technical team members within Creative Technologies (in partnership with our frontline service team) and our customers (game teams) to define goals and milestones.
- Solution Architecture: Work with Product Management, the Creative Technologies Leadership Team, and partners to design technical solutions that meet project requirements and schedules.
- Technical Decision-making: Use your expertise to arbitrate technical decisions for the engineering team, and articulate / define the WHAT, HOW, and (in partnership with Product Management) WHY for our technology roadmaps.
- Mentorship: Provide technical mentorship and guidance to the team, promoting an environment of learning and improvement.
- Quality Review: Review completed engineering deliverables before release, ensuring that they meet our standards of quality and reliability.
- Risk Management: Identify potential technical risks and manage them, implementing mitigation strategies.
- Broad Technical Understanding: Develop an understanding of EA's game technologies, engines, and strategies, ensuring that our development is aligned with EA's broader goals.
- Experience working on large-scale Build and Release (example: a AAA game), or a large-scale collaborative platform (example: a DevOps platform).
- A comprehensive understanding of the CI / CD space.
- 8+ years as a Software Engineer / Developer, with increasing levels of responsibility.
- Experience working with public cloud infrastructure (one/more of AWS, GCP, or Azure).
- Proficiency in risk management, able to identify potential issues and create mitigation strategies.
- Comfortable working in a remote or hybrid environment.
- Willing to travel to meet with team members and partners in person.
- Bachelor's degree in one of Computer Science (or related technical field) or equivalent practical experience.
Management skills required:
- 3+ years of experience as a People Manager.
- Instil a culture that prioritises game teams as valued customers, ensuring their needs are met at the forefront of product delivery and the decision-making process.
- Mentor, coach, and aid in the development of team members.
- Set clear goals, and deliver them on time / at quality.
- Negotiate with partners, vendors, and customers (game teams / game creators).
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Vancouver, Canada Electronic Arts Full timeWho we areGame Production Solutions is a new division in Creative Technologies at Electronic Arts. In the Game Production Solutions group we build solutions for our customers (Game Teams / Creators). We empower game creators to make an outsized impact with our technology.Your work with usOur product that handles Build and Release and validation / submission...
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