Modélisateur·trice lead/Lead Modeler

1 month ago


Montreal Quebec GF, CA Sony Interactive Entertainment Inc. Full time

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

ENGLISH FOLLOWS:

Rapport

Position – Lead Modeler

We are looking for an experienced Lead modeler to join the Haven Entertainment Studios project team. The Lead modeler will work closely with the Art Director and other artists to create compelling, high quality assets based on detailed concepts and photo references.

Reporting

The Lead modeler will report to the Senior Producer.

Responsibilities and Duties

Build individual AAA 3D assets, from props to structures, including textures and materials in the game's art style based on concept art.

Ensure that the balance between quality and performance is maintained throughout the level and model design process. Troubleshoot technical and artistic issues. Collaborate with the technical art team and technical directors to ensure assets are efficiently integrated into the game engine.

Represent and align the in-house modeling team.

Define the best practices for your team and help define the project alongside the different stakeowners.

Provide guidance and direction to the members of your team, offering insight and feedback on their work to help them align with the overall artistic vision and maintain quality standards.

Assist individual contributors in breaking down their tasks into manageable components, providing support and guidance as needed to ensure clarity and efficiency in execution

Collaborate with Producer for Sprint Planning & Milestone Planning

Follow up with the outsourcing partner to maintain a steady flow of production.

Ensure we provide clear requests to the outsourcers

Track requests and validate the visual quality.

Follow up with the integration of received data by your team.

Weekly sync with outsourcing partner and art/technical direction.

Communicate with other departments to understand their needs and requirements.

Collaborate with Designers and other domains, to ensure levels and assets support the gameplay.

Communicate effectively with team members, production and management to ensure that project goals and deadlines are met.

Create a strong collaboration with the different stakeholders and be mindful of dependencies that might create blockers or challenges.

Actively partake in internal play sessions to provide and implement feedback for improving levels and models.

Keep up to date with industry trends and new technologies and tools.

Experience and Skills Required

Positive leadership approach. Focus on the solution and empower the members of your team.

Great artistic abilities and an excellent eye for interpreting reference and concept art.

Understanding of the technical constraints in game development and the ability to apply them when creating game assets.

Have a strong understanding of level art and asset creation workflows, including the creation of gameplay objects using various systems. Understanding of best working practices in terms of pipeline flow and game optimization.

Excellent ability to organize and prioritize the work of your team.

Comfortable with ambiguity, displaying flexibility and adaptability through the many stages of production.

Deep mastery of industry standard softwares (ie: Blender, 3ds Max, Zbrush, Photoshop, Substance, etc.…)

Coaching & Mentorship of the team regarding best practices.

Experience in AAA asset creation in a real-time game engine.

Ability to accept feedback and adapt to change.

Resourcefulness in problem-solving.

Self-driven, dedicated to advancing your craft, and eager to learn new techniques and software.

Preferred Qualifications

Unreal Engine Experience: Previous work with Unreal Engine.

Software Familiarity: Familiarity with Blender, Photoshop, Substance Suite, Houdini, Gaea, SpeedTree, or other industry-standard software.

Gameplay and Level Design Knowledge: Understanding of gameplay and level design principles.

Games as a Service: Understanding of the technical considerations and best practices for Games As A Service.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Accepted file types: pdf, doc, docx, txt, rtf

Accepted file types: pdf, doc, docx, txt, rtf

LinkedIn Profile

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