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UI Artist Senior
3 months ago
- Maintenir la direction artistique et la qualité
- Produire des illustrations d'interface utilisateur de haute qualité, adaptées techniquement et artistiquement à l'univers et à la direction visuelle du projet.
- Concevoir des interfaces utilisateur statiques et dynamiques qui transmettent efficacement les informations et les actions, tout en offrant une expérience utilisateur agréable et attrayante.
Production/délai
- Transformer les wireframes en actifs finis dans le respect des spécifications et maintenir les flux de travail dans les délais impartis.
- Créer et maintenir une documentation complète décrivant le langage visuel de l'interface utilisateur, couvrant des aspects tels que la théorie des couleurs, la typographie, l'iconographie, la hiérarchie visuelle et le motion design, du concept initial à la mise en œuvre et à l'itération continue.
- Correction de bugs et description d'études de cas de R&D dans la base de connaissances.
- être capable de créer un wireframe basé sur une conception écrite, en adhérant aux pratiques modernes d'interface utilisateur pour les interfaces console et mkb.
Feedback
- Participer aux revues, s'adapter et mettre en œuvre le retour d'information des responsables et des pairs de manière professionnelle.
- Fournir un retour d'information et améliorer la qualité visuelle.
Collaboration/communication
- Partage des connaissances.
- Collaborer étroitement avec l'UX, le Game Design, la production et d'autres parties prenantes clés pour planifier, prioriser et affiner l'esthétique visuelle de l'UI Art nouveau et existant.
- Développer et conserver des guides de style spécifiques aux projets et des bibliothèques d'actifs de haute fidélité, en assurant une expérience utilisateur cohérente, l'évolutivité et l'amélioration de la productivité et de la collaboration avec d'autres équipes grâce à des ressources partagées.
- Collaborer aux initiatives de R&D, pour explorer de nouvelles techniques et mettre en œuvre des améliorations aux pipelines et aux flux de travail.
- Occasionnellement, soutenir les leads et la collaboration des RH dans les efforts de recrutement.
- Occasionnellement, soutenir le processus d'intégration des nouveaux employés.
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- Maintain artistic direction and quality
- Produce high quality UI art suitable technically and artistically with the project's universe and visual direction.
- Craft static and dynamic user interfaces that effectively convey information and actions, while delivering an enjoyable and engaging user experience.
Production/deadline
- Transforming wireframes into polished assets within specifications and maintaining workflow pipelines within given deadlines.
- Create and maintain comprehensive documentation outlining the UI's visual language, covering aspects such as color theory, typography, iconography, visual hierarchy, and motion design, from initial concept to implementation and ongoing iteration.
- Bug Fixing and describing R&D case studies in the knowledge base.
- being able to create a wireframe based on written design, adhering to modern UI practices for console and mkb interfaces
Feedback
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
- Provide feedback and improvement to visual quality.
Collaboration/Communication
- Knowledge sharing.
- Collaborate closely with UX, Game Design, Production, and other key stakeholders to plan, prioritize, and refine the visual aesthetics of new and existing UI Art.
- Develop and curate project-specific style guides and high-fidelity asset libraries, ensuring a consistent user experience, scalability, and enhanced productivity and collaboration with other teams through shared resources.
- Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
- Occasionally support leads and HR collaboration in recruitment efforts.
- Occasionally support new hires onboard process.
- Un solide portfolio illustrant l'expertise en matière de conception d'interface utilisateur.
- Une solide compréhension des compétences artistiques traditionnelles ainsi que des compétences fondamentales en matière de conception (forme, texture, valeur et couleur, typographie et mise en page).
- Une solide compréhension des conventions et des principes UI/UX.
- Maîtrise de la mise en œuvre des meilleures pratiques en matière d'accessibilité, notamment en ce qui concerne la couleur, l'échelle, la typographie et d'autres éléments de conception visuelle.
- Capable d'imaginer, de présenter et d'exécuter des concepts de haut niveau dans les délais.
- Expertise approfondie de Figma et d'autres outils de wireframing et de prototypage.
- Maîtrise de la gestion de projets multi-SKU et multirésolution sur les plates-formes console et PC.
- Démontre une compréhension de la conception de l'interface utilisateur dans les jeux de différents genres et plates-formes.
- Capacité à apprendre rapidement et à s'adapter à de nouveaux styles, techniques et flux de travail avec des conseils de base.
- Capacité à collaborer avec les chefs de service et les différents services pour résoudre les problèmes artistiques et techniques.
- Solides compétences en communication orale et écrite en anglais.
- Bonnes compétences en matière de tutorat.
- Motivation personnelle.
- Ayant déjà travaillé et livré un titre AAA
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- A strong portfolio showcasing UI design expertise.
- A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color, typography and layout).
- A solid grasp of UI/UX conventions and principles.
- Proficient in implementing accessibility best practices encompassing color, scale, typography, and other visual design elements.
- Capable of envisioning, presenting, and executing high-level concepts within the deadlines.
- Extensive expertise in Figma and other wireframing and prototyping tools.
- Proficiency in handling multi-SKU, multi-resolution projects on both console and PC platforms.
- Demonstrates a deep understanding of UI design in games across various genres and platforms.
- Ability to learn and adapt to new styles, techniques and workflows with basic guidance.
- Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
- Strong verbal and written communication skills in English.
- Good mentoring skills.
- Self-motivation.
- Having worked and shipped a AAA title before
Au Canada
- Un ensemble d’avantages sociaux payés à 100 % par PCF.
- La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 500 $ de services par année, en plus d’une couverture familiale ou individuelle).
- Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie.
- La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
- Une semaine de congé payé pendant les vacances d’hiver.
- 20 jours de congé payé et 5 jours de congé de maladie payé.
- Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
- Un salaire compétitif et des primes annuelles basées sur le rendement.
- Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial.
- L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font.
Canada:
- Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
- Full Dental coverage, including major dental and orthodontics.
- 4% RRSP matching before tax deductions, 100% vested on day 1.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- A competitive salary and performance-based annual bonuses (up to 20%).
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
US
- 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
- 401K with 100% match, up to 3% of employee salary, and vested immediately.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- A competitive salary and performance-based annual bonuses.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
- Long term disability, short term disability, travel insurance, as well as other benefits provided.
People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.
Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.
Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modèle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.
Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.
Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.
Le Projet Bifrost est un jeu d’action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.
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People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.
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