![peoplecanfly](https://media.trabajo.org/img/noimg.jpg)
Senior Designer
2 weeks ago
~ Department: Level Design
People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d'une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.
Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l'un des studios Unreal Engine les plus expérimentés de l'industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l'infrastructure PCF Framework.
Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modèle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.
Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l'industrie afin de travailler collectivement à la nouvelle génération de jeux d'action destinés à la communauté mondiale de joueurs.
Le Projet Maverick est un jeu AAA non annoncé développé avec Microsoft. Le développement du jeu est effectué par nos équipes européennes et nord-américaines.
S'assurer que l'expérience desjoueurssoit conforme à la vision du jeu tout en étant à la fois divertissante et mémorable
Bloquer et itérer de manière intensive sur les niveaux en fonction des retours, des tests de jeu et des boucles de débogage.
Collaboreren étroite collaboration avec le département visuel et de modélisation pour assurer que les niveaux atteignent une qualité visuelle optimale tout en préservant la jouabilité et le plaisir desjoueurs
Contribuer activement aux projets des équipes spécialisées établies
Participer à la conception de prototypes pour concrétiser la vision créative à l'écran
Au moins 3 ans d'expérience dans l'industrie du jeu vidéo dans des rôles de conception de niveaux
Expérience de la phase de pré-production, de la production et de la clôture de projets de jeux antérieurs
Maîtrise des meilleures pratiques en matière de conception de jeux et de niveaux
Expérience dans le domaine des jeux de tir
Aptitude à hiérarchiser les tâches et à fournir un travail de la plus haute qualité dans les délais impartis
Maîtrise de la communication verbale et écrite en anglais
Passionné(e) par les jeux et la création de jeux vidéo
Un ensemble d'avantages sociaux payés à 100 % par PCF. Une couverture dentaire complète, y compris les soins dentaires majeurs et l'orthodontie
~ Une semaine de congé payé pendant les vacances d'hiver
~L'occasion de travailler au sein d'une équipe créative avec des personnes passionnées par ce qu'elles font
Nous ne discriminons pas sur la base de la race, de la couleur de peau, de l'ethnicité, des origines ancestrales, de l'origine nationale, de la religion, du sexe, du genre, de l'identité de genre, de l'expression de genre, de l'orientation sexuelle, de l'âge, du handicap, des informations génétiques, de l'état matrimonial, ou de tout autre statut protégé par la loi.
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