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Senior Level Artist

3 months ago


Montreal, Quebec, Canada PlayStation Full time

Why PlayStation?

PlayStation isn't just the Best Place to Play — it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

ENGLISH FOLLOWS:

Poste - Artiste de niveaux senior

Nous sommes à la recherche d'un·e artiste de niveaux senior expérimenté·e pour rejoindre l'équipe de projet de Haven Entertainment Studios.

L'artiste de niveaux aidera à donner vie à la direction artistique tout en tenant compte des contraintes techniques et des intentions de jeu en collaboration avec une équipe de professionnels·elles multidisciplinaires accomplis·ies. Vous utiliserez vos compétences pour créer des expériences passionnantes pour les joueurs·euses et façonner des mondes qui amèneront la qualité visuelle de notre jeu à un niveau supérieur.

Rapport

L'artiste de niveaux senior est rattaché·e au·à la directeur·trice de production.

Responsabilités et tâches

Travailler en étroite collaboration avec l'équipe artistique et de conception pour créer des niveaux ambitieux. Créer et intégrer des éléments de haute qualité qui s'alignent sur le concept et la vision artistique du jeu. Bloquer les environnements pour façonner les intentions du niveau et définir les besoins de production. Créer des kits d'architecture modulaires. Contribuer au développement du style artistique et assurer la cohérence visuelle. Veiller au maintien de l'équilibre entre la qualité et la performance. Fournir des recommandations et des commentaires pour améliorer les flux de travail de création artistique des niveaux. Diriger et encadrer les artistes débutants·tes. Dépanner les problèmes artistiques techniques et identifier des solutions potentielles. Habillage de l'environnement et sensibilité à l'expérience du joueur et à la narration visuelle avant tout le reste. Travailler en permanence avec l'équipe de conception pour garantir une expérience exceptionnelle aux joueurs·euses. Gérer efficacement les délais et la charge de travail. Communiquer efficacement avec les différentes parties prenantes et être attentif·ves aux dépendances qui pourraient créer des obstacles ou des défis. Participer activement aux sessions de jeu internes afin de fournir et de mettre en œuvre un retour d'information. Se tenir au courant des tendances du secteur et des avancées technologiques.

Expérience et compétences requises

Plus de 5 ans d'expérience dans une fonction connexe. Compréhension supérieure des principes artistiques, de l'éclairage et de la composition Compétences exceptionnelles en matière de modélisation, de texturation et d'habillage de l'environnement Solides compétences en matière de communication et de collaboration Capacité à recevoir et à donner un retour d'information Excellente capacité à organiser et à hiérarchiser son propre travail Capacité à communiquer efficacement avec tous les membres de l'équipe de développement Faire preuve d'ingéniosité dans la résolution de problèmes Être à l'aise dans l'ambiguïté, faire preuve de souplesse et d'adaptabilité au cours des nombreuses étapes de la production Compréhension des meilleures pratiques de travail en termes de flux de pipeline et d'optimisation des jeux. Capacité à travailler dans le cadre d'un style artistique établi Vaste expérience de la création de niveaux dans un moteur de jeu en temps réel.

Qualifications préférées

Travail antérieur avec Unreal Engine Familiarité avec Blender, Photoshop, Substance Suite, Houdini, Gaea, SpeedTree ou tout autre logiciel standard de l'industrie. Passion pour les jeux vidéo multijoueurs·euses Compréhension des considérations techniques et des meilleures pratiques pour les jeux en tant que service (Games As A Service)

Position – Senior Level Artist

We are looking for an experienced Senior Level Artist to join the Haven Entertainment Studios project team.

The Level Artist will help bring life to the art direction while taking into account the technical constraints and gameplay intentions in collaboration with a team of multidisciplinary accomplished professionals. You will use your skills to create exciting player experiences and shape worlds that will take the visual quality of our game to the next level.

Reporting

The Senior Level Artist will report to the Production Director

Responsibilities and Duties

Work closely with the art and design team to create ambitious levels Create and integrate high quality assets that align with the game's concept and artistic vision Block out environments to shape the level intentions and define production needs Create modular architecture kits Contribute to the development of art style and assure visual consistency Ensure the balance between quality and performance is maintained Provide recommendations and feedback to improve level art creation workflows Lead and mentor junior artists Troubleshoot technical art issues and identify potential solutions Environment dressing and sensitivity of the player experience and visual storytelling over everything else Continuously work with design team to ensure an outstanding player experience Manage deadlines and workloads effectively Communicate efficiently with the different stakeholders and be mindful of dependencies that might create blockers or challenges Actively partake in internal play sessions to provide and implement feedback Stay up to date with the industry trends and technology advancements

Experience and Skills Required

5+ years experience in related role Superior understanding of artistic principles, lighting and composition Exceptional skills in modeling, texturing and environment dressing Solid communication and collaboration skills Ability to receive and give feedback Excellent ability to organize and prioritize your own work Ability to communicate effectively with all members of the development team Resourcefulness in problem-solving Comfortable navigating ambiguity, display flexibility and adaptability through the many stages of production Understanding of best working practices in terms of pipeline flow and game optimisation Ability to work within an established art style Vast Experience in level creation in a real-time game engine

Preferred Qualifications

Previous work with Unreal Engine Familiarity with Blender, Photoshop, Substance Suite, Houdini, Gaea, SpeedTree, or other industry standard software Passion for multiplayer video games Understanding of the technical considerations and best practices for Games As A Service