Art Outsource Manager
2 weeks ago
**APERÇU DE L'ENTREPRISE**
People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d'une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.
Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l'un des studios Unreal Engine les plus expérimentés de l'industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l'infrastructure PCF Framework.
Nos équipes de création travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet mené en collaboration avec Square Enix; Maverick est un jeu AAA développé en collaboration avec Microsoft; Bifrost, Victoria et Dagger sont des projets que nous réalisons selon un modèle d'auto-édition. Nous avons également un projet en phase de conception : Red; ainsi que deux projets en technologie de réalité virtuelle : Green Hell VR et Bulletstorm VR, qui est une captivante version en RV de notre jeu de tir culte.
Forte de plus de 20 ans d'expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l'industrie afin de travailler collectivement à la nouvelle génération de jeux d'action destinés à la communauté mondiale de joueurs.
Si vous choisissez d'entreprendre cette aventure avec nous, vous aurez l'occasion de perfectionner votre art et d'approfondir vos connaissances, en travaillant aux côtés de chefs de file de l'industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.
**Company Overview**:
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
**Job Description**:
Gestionnaire de l'externalisation artistique
PCF est à la recherche d'un ou d'une gestionnaire de l'externalisation artistique pour gérer le contenu externalisé pour notre prochain titre. Vous serez responsable de superviser la gestion et la coordination des activités de sous-traitance artistique, en veillant à ce que les éléments de haute qualité soient livrés en temps opportun et qu'ils répondent à nos normes artistiques et techniques. Vos compétences exceptionnelles en communication, votre profonde compréhension des flux de travail et votre capacité à créer un pipeline cohésif seront essentielles pour favoriser un flux constant d'actifs provenant de partenaires externes.
Les responsabilités du ou de la gestionnaire de l'externalisation artistique sont les suivantes:
- Gérer l'ensemble du processus d'externalisation artistique, y compris la recherche de prestataires, l'intégration des nouveaux partenaires et le maintien de la communication avec les studios artistiques externes et les artistes individuels.
- Collaborer étroitement avec les artistes en chef à l'interne et avec notre directeur ou directrice artistique pour déterminer les besoins du projet, établir les spécifications des éléments et communiquer efficacement ces renseignements aux partenaires externes.
- Atteindre et maintenir une compréhension détaillée de divers flux de travail (modèles 3D, textures, animations, etc.) et assurer une intégration fluide des éléments ext
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