Creature Fx

3 months ago


Toronto, Ontario, Canada Moving Picture Company Full time
Company Description


The Moving Picture Company (MPC) is a global creative studio with a single goal: to create experiences that move people.

With decades of storytelling experience, we are perpetually pushing the limits of what is technologically and artistically possible to tell visually stunning stories.

MPC continues to lead in an ever-evolving industry, building authentic and long-lasting connections with audiences across all channels.

Job Description:

Creature FX Artists sets up skin, muscle, cloth, hair and fur on our hero-creatures.

Tasked primarily to develop and design tools and setups associated with a variety of creature complex deformations, CFX Artists are a balance of technical and creative who are capable of scripting pipeline tools to streamline our shot-making processes.

Work closely with Supervisors to develop tools and workflows associated with creature simulations.
Develop new techniques and processes to solve unique and technical creature production challenges.
Create creature, simulation and shot based setups which maintain/contain character motion and deformation systems; secondary dynamics systems.

Perform shot tasks such as finaling, cloth setup, cloth sims, hair setup, hair sims and various RBD setups and sims.

Collaborate with Asset, Rigging, and Animation teams to develop effective and efficient physically-based simulation assets and rigs.
Work with production management to prioritize tasks.
Lead by example, foster a good working atmosphere and ethics.

Qualifications:

Creature FX Artist Essentials:

  • Knowledge of Houdini, Maya, and Nuke
  • Knowledge of a variety of solvers used for cloth and hair techniques
  • Knowledge of physically based simulation techniques and how they relate to film
  • Experience with finagling and PSD workflows
  • Ability to work with and organized complex, physicallybased assets
  • Experience with setting up a production pipelines while being able to follow guidelines
  • Strong artistic aptitude with a discipline in hyperrealism as opposed to perceptual representationalism
  • Strong understanding of physics and mathematics
  • The ability to support themselves and take initiative
Any of the following technical skills is a bonus:

  • Phyton and MEL scripting experience, HDK and C++ welcome
  • Knowledge of Ziva
Any of the following experience is a great advantage:

  • Preferable 2 years of production experience
  • Artist
  • Key Artist
  • Technical Artist
  • Lead
  • Head of Department
Additional Information

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