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Artiste Environnements 3D

3 months ago


Toronto, Ontario, Canada People Can Fly Studio Full time
People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d'une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.
Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l'un des studios Unreal Engine les plus expérimentés de l'industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l'infrastructure PCF Framework.
Nos équipes de création travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet mené en collaboration avec Square Enix; Maverick est un jeu AAA développé en collaboration avec Microsoft; Bifrost, Victoria et Dagger sont des projets que nous réalisons selon un modèle d'auto-édition. Nous avons également un projet en phase de conception : Red; ainsi que deux projets en technologie de réalité virtuelle : Green Hell VR et Bulletstorm VR, qui est une captivante version en RV de notre jeu de tir culte.
Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l'industrie afin de travailler collectivement à la nouvelle génération de jeux d'action destinés à la communauté mondiale de joueurs.
Si vous choisissez d'entreprendre cette aventure avec nous, vous aurez l'occasion de perfectionner votre art et d'approfondir vos connaissances, en travaillant aux côtés de chefs de file de l'industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.
Le Projet Bifrost est un jeu d'action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio.
We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF's European studios.
Créer des éléments environnementaux et des gadgets de haute qualité adaptés techniquement et artistiquement à l'univers du projet.
Modéliser et texturer des éléments d'environnement high-poly et low-poly, des accessoires simples aux séquences cinématiques.
Collaborer avec l'équipe d'artistes techniques pour apporter des améliorations au pipeline.
Maintien des pipelines de production et de logiciels tout en respectant les échéanciers.
Proposer des projets de recherche et développement (R&D) et apporter des améliorations au pipeline et au flux de travail.
Creating high quality environment assets and gadgets suitable technically and artistically to the project universe
Modeling and texturing high poly and low poly environment assets. These can range from simple props to hero set-pieces.
Cooperating with Tech Art on pipeline improvements
Maintaining the production and software pipeline and meeting deadlines
Providing R&D projects and pipeline and workflows improvements
Cinq (5) ans d'expérience dans toutes les étapes du processus de création de modèles (modéliser et texturer des séquences cinématiques et des accessoires stylisés, modulaires, organiques et à surfaces dures pour une variété d'environnements, en faisant appel à toutes les nouvelles techniques).
Expérience avec des progiciels standard de l'industrie pour la modélisation 3D, la sculpture high-poly et la peinture de textures (Maya, Max, ZBrush, Photoshop ou leurs équivalents).
Expérience dans la création d'esthétiques créatives et visuelles de haute qualité et connaissances techniques en la matière.
Capacité à s'adapter à partir de directives et à améliorer de nouveaux styles, techniques et flux de travail.
Expérience dans la création d'esthétiques créatives et visuelles de haute qualité ainsi que des connaissances techniques en la matière.
Capacité à montrer des exemples d'accessoires et de textures de haute qualité créés pour les jeux de consoles de nouvelle génération.
Compétences pour équilibrer la qualité artistique et les performances dans le moteur de jeu.
Fortes compétences en communication orale et écrite en anglais.
Passion les jeux vidéo et leur création.

~5 years of experience in all aspects model creation workflow (Model and texture stylized, modular, hard-surface and organic set pieces and props for a diverse set of environments with use of all new techniques)
~ Experience with industry-standard software packages for 3D modeling, high poly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents)
~ Experience creating high quality creative/visual aesthetics as well as technical knowledge
~ Being able to adapt fast a specific art style
~ Ability to adapt with minimum guidance new styles, techniques and workflows
~ Understanding of memory and frame budgets
~ Experience creating high quality creative/visual aesthetics as well as technical knowledge
~ Ability to show examples of top notch props and textures made for next gen console games
~ Skilled at balancing art quality and performance in the game engine
~ Strong verbal and written communication skills in English
~ Passionate about playing and making video games

Un ensemble d'avantages sociaux payés à 100 % par PCF. Une couverture dentaire complète, y compris les soins dentaires majeurs et l'orthodontie.
~ Une semaine de congé payé pendant les vacances d'hiver.
~Des occasions de développement personnel et la possibilité d'œuvrer dans un environnement mondial.
~ L'occasion de travailler au sein d'une équipe créative avec des personnes passionnées par ce qu'elles font.

Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
~ Full Dental coverage, including major dental and orthodontics.
~4% RRSP matching before tax deductions, 100% vested on day 1.
~ Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
~ A competitive salary and performance-based annual bonuses.
~ Personal development opportunities and ability to work in a global environment.
~ Work in a creative team with people full of passion for what they do.