Programmer (Gameplay)

4 weeks ago


Montréal QC, Canada Ubisoft Entertainment Full time

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

JOB DESCRIPTION

When you’re a Gameplay Programmer at Ubi Montreal, you have direct influence over the quality of the game that will end up in the players’ hands; there is a tangible link between your work and the player experience. You are entrusted with coding the interactive systems that make the game.

With every new iteration, you commit yourself to answering the most fundamental questions: Will the player enjoy this? Does it feel right? Is it AAA quality? You’re an avid gamer who cares about the player experience.

As a dependable member of a cohesive gameplay team composed of AI, UI and 3Cs specialists, you will bring to life the vision of the game and mission designers, who will take your point of view and expertise into consideration when making their decisions.

What you'll do

  • Code new and existing systems to meet the intent of the game’s design;
  • Keep them coherent with existing code;
  • Develop gameplay tools for large content teams;
  • Understand existing functions, and suggest and develop improvements ;
  • Collaborate with designers and animators on environments;
QUALIFICATIONS

What you bring

  • Experience in C++, C#,and optimizing code;
  • Experience in gameplay, AI, and design (main character, cameras, NPCs, environment, behaviours);
  • A degree in Computer Science orSoftware Engineering (or related training);
  • Experience as part of a team that has shipped a video game is an asset;
  • Proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game;
  • You are creative and thirsty for innovation.
ADDITIONAL INFORMATION

Charles-Antoine and Jaimie, our talent acquisition specialists, will analyze your application. Please send usyour CV highlighting your education, experience and skills.

Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application

LET OUR TEAM MEMBERS TELL YOU ABOUT THEIR JOB Games Explained: Game Engines

Developers have many technologies and tools at their disposal to build games, and game engines are at their core. Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft.

Alexandru's journey: from Game Tester to IT teams Machine Learning, Physics Simulation, Kolmogorov Complexity, and Squishy Bunnies FAQ Can I submit an open application?

We do not process open applications, you can find all our open positions on the Ubisoft Careers page by clicking on the ‘Search jobs’ button.

How can I check my application status?

You can check your application status by logging into your SmartRecruiters candidate profile (my.smartrecruiters.com)

At Ubisoft, everyone is welcome We seek people passionate about their specialties, jobs or the entertainment industry in general.

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