Senior Concept Artist
3 weeks ago
We're working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a beloved franchise, rebuilt on Ubisoft's Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay while preserving what's at the heart of the Splinter Cell experience.
On being a Senior Concept Artist at Ubisoft Toronto:As a Senior Concept Artist at UbiTO, you will lay the groundwork for the artistic team to create memorable characters players will engage with and enjoy. You will provide the artwork that will serve as references and guide the visual styling throughout the production as all artists work towards a common goal.
You are a visionary, a thinker, a developer and an interpreter of ideas, able to be inspired while also inspiring others. You understand a vision and let your creativity guide you as you freely explore styles and designs in your medium of choice. You're eager to receive your colleagues' feedback and enjoy the challenge that comes with the continuous, iterative process of working and reworking your art until you communicate the correct visual design language.
Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment The daily life of a Concept Artist at Ubisoft Toronto:- Partner with the art director to develop the overall vision of a game (set the tone and ambiance; pitch locations, key moments, emotional contrasts, etc.);
- Produce sketches and quick iterations (digital or paper);
- Create concepts of charactersfrom existing references or scratch;
- Propose ideas to the artistic team and discuss possibilities;
- Adapt your artwork based on feedback;
- Find a balance between creative aspects and technical constraints;
- Refine your concept art to illustration by adding layers of detail.
What it takes to make it:
- A more realistic mate/ industrial approach to your art.
- Previous experience in Concept Art for another AAA title or at least 3-5years ofother relevant experience;
- A college diploma in Fine Arts or equivalent (undergraduate degree an asset);
- Knowledge of digital painting and 3D software (e.g. 3DS Max);
- Understanding of art fundamentals: lighting, composition, architecture, and anatomy;
- Open-mindedness and flexibility;
- Excellent communication and presentation skills (you can share your ideas and explain your creative process);
- A collaborative spirit;
- A whole lot of creativity and curiosity.
We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
How to ApplyFollow this link to apply:
Remote work environment.
About the CompanyUbisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
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