VFX Artist | Artiste VFX

3 weeks ago


Québec QC, Canada Knewin Full time

(Version française ci-dessous)

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a VFX Artist to join the team and help us in crafting the high caliber games our fans have come to expect.

The VFX team's mission is to craft impressive spells that feel magical, believable, and understandable: spells that tell a story and suspend disbelief. They also create memorable environment effects that make the world feel alive and fantastical, effects that support the mood and emotion of places and events, enhancing the overall player experience.

Responsibilities

• Create Visual Effects for gameplay abilities (spells), creatures, custom scripted events and for environmental decoration using Particle Effects, models and custom shaders.

• Occasional contributions to cinematic VFX depending on project demands..

Requirements

• Strong portfolio showing complex real-time VFX with a preference for "Magical VFX", demonstrating a solid understanding of color, composition and timing. Portfolio should include a variety of styles and types of VFX.

• Intermediate knowledge of any DCC package (e.g. Maya, Blender, Houdini).

• Must be willing to work onsite in the Studio

• A professional level of written and spoken English*

Pluses

• Portfolio that shows a wide range of visual effects, from Magical/Fantasy to realistic fire and destruction.

• Houdini/Substance/Maya knowledge.

• Production experience in Unreal, Unity or other modern engine.

• Having shipped a game -no matter how small- or completed a student project.

• Experience creating custom shaders using node-based tools or scripting (e.g. HLSL)

What We Offer

• An international team of over 400 employees spread across 6 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

• An open, collaborative environment where ideas are welcome and encouraged

• A managerial team consisting of highly experienced game developers at the top of their fields

• Sharing hobbies and passions with likeminded colleagues

• Inclusive environment with many activities organized by the studios or the employees

• Commitment to making the best game possible for the fans, including listening to community feedback

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

------------------------------------------

Artiste VFX

Récipiendaire de multiples prix, Larian Studios a prouvé qu’il s’engage à fournir des jeux de rôle de haute qualité. Alors que nous passons à de nouveaux projets, le studio derrière Baldur’s Gate 3 et Divinity: Original Sin 2 est à la recherche d’un Artiste VFX qui rejoindra l’équipe et nous aidera à créer les jeux de haut niveau auxquels les enthousiastes s’attendent aujourd’hui de notre part.

La mission de l’équipe d’effets visuels consiste à créer des sorts impressionnants, crédibles et compréhensibles donnant une impression de magie : des sorts qui racontent une histoire et en lesquels on croit. L’équipe crée également des effets environnementaux mémorables qui donnent vie au monde et lui confèrent une dimension fantastique, des effets qui soutiennent l’ambiance et l’émotion propres aux lieux et aux événements, et améliorent ainsi l’expérience joueur générale.

Responsabilités

• Créer des effets visuels en lien aux habiletés en jeu (sorts), aux créatures, aux événements scénarisés personnalisés et aux décorations que l’on retrouve dans les environnements aux moyens de particules, de modèles et de nuanceurs personnalisés.

• Contributions occasionnelles aux effets visuels cinématiques selon les demandes du projet.

Exigences

• Portfolio fort contenant des effets visuels en temps réel complexes, avec de préférence des effets visuels de type magie, démontrant une très bonne compréhension de la couleur, de la composition et du rythme.

• Connaissance intermédiaire de tout ensemble de création de contenu numérique (par ex., Maya, Blender, Houdini).

• Doit être prêt à travailler sur place au studio.

• Niveau d'anglais écrit/oral de niveau professionnel*

Atouts

• Portfolio présentant un large éventail d’effets visuels, allant des effets de type magie/fantasy aux effets de feu et de destruction réalistes.

• Connaissance de Houdini/Substance/Maya.

• Expérience de production dans Unreal, Unity ou autre moteur moderne.

• Avoir fait paraître un jeu, peu importe la taille, ou mené à bien un projet étudiant.

• Expérience de création de nuanceurs personnalisés à l’aide d’outils à base de nodes ou de scriptage (par ex., HLSL).

Nous Offrons

• Une équipe internationale de plus de 400 employés répartis sur six studios dans le monde entier, chacun avec ses propres caractéristiques uniques et qui conserve l’atmosphère d’un petit studio

• Un environnement ouvert et collaboratif où les idées sont bienvenues et encouragées

• Une équipe de direction composée de développeurs de jeux très expérimentés, chefs de file dans leur domaine

• Le partage de passe-temps et de passions avec des collègues ayant les mêmes idées

• Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés

• Un engagement visant à créer le meilleur jeu possible pour les fans, notamment être à l’écoute des commentaires de la communauté

* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.

#J-18808-Ljbffr
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