Senior Technical Game Designer

3 weeks ago


Canada People Can Fly Studio Full time

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.What you'll be doingDesign and implement gameplay ingredients, features, tooling and processesHelp develop best practices and guidelines for design workflows and authoringManage the big picture of your areas of ownership, assessing the needs of Design, identifying weak spots and potential risks, proactively driving improvements to the toolset, workflows, and pipelinesCollaborate with programmers, designers, artists, and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the gameBe an advocate for the Level Design team, building flexible, high quality features that empower their creativity.Work to ensure a balance between the creative vision for the project and the technical budget constraints by acting as a technical referenceWhat we are looking for5+ years of professional experience or at least one shipped PC or console title, including 3+ years of experience in a technical designer positionTechnical background - experience with scripting languages, understanding of programming paradigms and conceptsStrong Unreal Engine 4 knowledge (With at least one game shipped in UE 4 or UE5)Experience in the development of multiplayer / co-op title, understanding replication and network communicationExperience with performance profiling and optimizationDebugging experience, high problem-solving skills, and strong internal drive to understand how things workAbility to focus and work without micro-management while adhering to schedulesStrong verbal and written communication skills in EnglishHigh work ethic and self-motivationPassion for GamesExcellent communication skillsYou might haveAAA and/or console development experienceExperience with multiple different 3D enginesExperience in the design of tools and workflowsInterdisciplinary experience, generalist approachKnowledge of Maya, 3DS Max, or similar 3D package



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