Principal Narrative Designer
1 week ago
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios
.
Job Descripti
onWe are looking for a Principal Narrative Designer to join our team. In this role, you will be responsible for creating and seamlessly integrating narrative elements into our video games. Working closely with development, design, and art teams, you will ensure that storylines and dialogues enhance the gaming experience and align harmoniously with gameplay mechanic
s.
What you’ll be do
- ingDesign and implement quest structures, dialogues, voice-overs, and other narrative elements using game engine to
- olsCollaborate with writers and level designers to craft a cohesive, interactive, and memorable narrat
- iveManage the production and software pipeline to meet deadli
- nesCoordinate across departments to seamlessly integrate story with gamep
- layDevelop supplementary writing for various game elements, aligning with the project vis
- ionCreate and maintain documentation necessary for the game's narrative cont
- entTake ownership of narrative features from conceptual phase through to implementat
ion
What we’re looking
- forMinimum of 5 years experience as a narrative, quest, or level desi
- gnerProven track record with at least one shipped AAA game t
- itleExtensive experience with narrative pipelines including voice-over, cinematics, and a
- udioThorough understanding of creative and game development processes, workflows, and dependen
- ciesStrong grasp of story structure, narrative tools, and their practical applica
- tionExcellent proofreading and copyediting sk
- illsProficiency in-game scripting using Unreal Engine Bluepr
- intsHighly organized, self-motivated, capable of independently managing complex t
- asksAbility to effectively translate concepts and visions into compelling narrative con
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