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Senior 3D Environment Artist

4 months ago


Montreal, Canada Behaviour Interactive Full time
The role Since several work modes are offered to all our employees (% from home, Flex, % in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise. Headquartered in Montreal, Behaviour has more than 1, employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role will be part of our team working on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others. The 3D environment artist uses their talent to dress up the playable areas created by the level designers. In this role, you will be responsible for producing high-quality environments and ensuring their finish and viability in the game. You have an eye for those little details that make the difference and you are known for your harmonious compositions. Your interest in architecture is certain, as well as nature and vegetation, and you know how to create atmospheres that captivate players. You don't hesitate to share your experience with others, you adapt easily to different artistic styles and you inspire your colleagues In this role you will : Create the various elements required by the production of the game environments including textures and materials;  Adjust the lighting and adapt it as needed;  Ensure an ideal performance of the game by understanding and respecting the technical guidelines and by promoting the optimization of artistic elements, while achieving the desired visual quality;  Communicate with other stakeholders in order to fully understand the needs and requirements of game design. What we're looking for : Diploma from a recognized 3D school;  Minimum of 5 years of experience in 3D modeling in video game development;  Mastery of the modeling component of Maya software. Relevant experience with any other equivalent software will be considered;  In-depth knowledge of Substance Painter and Designer, Z-Brush and Photoshop;  Relevant development experience with Unreal;  Understanding of PBR (physically based rendering) techniques;  Ability to work in a team and to communicate, orally and in writing, in a clear and concise manner in French and English.