Lead Programmer, Graphics

6 months ago


Montreal, Canada WB Games Montreal Inc Full time

About the Company

Warner Bros. Discovery, a premier global media and entertainment company, offers audiences the world's most differentiated and complete portfolio of content, brands and franchises across television, film, streaming and gaming. The new company combines WarnerMedia's premium entertainment, sports and news assets with Discovery's leading non-fiction and international entertainment and sports businesses.

About WB Games Montréal

WB Games Montréal is a division of Warner Bros Interactive Entertainment (WBIE). Founded in 2010, we are 300+ creative team members strong who join forces every day to create unforgettable AAA experiences across all platforms.

Job Description

Join the Wonder Woman team and help bring an iconic DC Superhero to life

Monolith Productions, the award-winning AAA studio who brought you F.E.A.R. and Middle-earth: Shadow of Mordor is currently looking for a Lead Graphics Programmer .

In this role, you will work closely with our art team to identify those features most important for delivering the best visual experience we can for our players.

You will help build core rendering systems for our proprietary game engine across multiple platforms, and drive organization and decision-making processes for the graphics team.

This role is open only to people residing and having the legal right to work in Canada.

This position can be remote from home, on-site or hybrid from the WB Games Montreal studio.

Responsibilities

Program and debug graphics features (both shaders and C++) Help organize and distribute work of the graphic programming team. Collaborate with artists on major graphical features of our game. Communicate to other teams and leadership the current status of feature work. Profile and optimize problems related to load times, memory, and CPU usage.

Job Qualifications

Experience

6+ years of professional experience in C++

Skills & Knowledge

Proven leadership and communication skills Proficiency with shader programming languages and graphics APIs Strong 3D math skills

Bonus Points

Experience with game console graphics APIs Advanced calculus skills People management experience Up-to-date on latest graphical techniques via GDC, Siggraph, etc. Experience helping maintain a live software product or game.

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