Team Lead Animator

6 months ago


Toronto, Canada Ubisoft Full time

Job Description

What you'll do

Support and drive AAA quality standards for the animation team; Work with Directors and Production Management team on animation style and quality expectations; Collaborate with our other project function and studio teams. Create, prioritize, assign, and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables; Represent the team; Organize and lead team meetings and/or reviews with directors; Know the game’s story and narrative gameplay (through game design documents) and understand the technical/artistic constraints so as to be able to lead and coach the team; Draft regular reports for the Production Management team on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives; For the team, anticipate and recognize potential conflicts and recommend solutions to the Production Management team; Be a mentor in terms of technical/artistic aspects for team members (where necessary); Take part in performance assessments in collaboration with the Production Management team; Coordinate bug correction as it pertains to the team’s work; Help recruit, manage and mentor team members; Ensure that new employees integrate the team; Support and drive the strategy of Animation pipeline, tools and processes; Carry out working unit-related tasks (depending on the size of the team the incumbent must supervise); Perform any other related tasks.

Qualifications

What you bring

Strong hands-on understanding of animation software applications (3D Studio Max and Motionbuilder), principles and fundamentals; Leadership: Having managerial courage, self-driven with a sense of initiative; Ability to assemble productive teams; Time and priority management; Resourcefulness in problem-solving; Stress and change management skills; Ability to work as part of a team; Good interpersonal and communication skills; Knowledge of the other game production working units an asset; Flexibility in organizing work and an ability to delegate; Database knowledge an asset (JIRA, Perforce, etc.); Knowledge of the technical constraints of real time, 3D engines and level editors; Resourceful in pushing innovation, optimization and new ideas; Knowledge of the tools used by team members; Project management knowledge an asset; Knowledge of the MS Office suite an asset; 5+ years’ experience in animation or other relevant experience; 2+ years of experience in a team lead, supervisory, management role or other relevant experience; Degree in animation or area of expertise for video games; Certification in project management or equivalent is an asset.

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