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Senior Gameplay Engineer- Gears of War

4 months ago


Vancouver, Canada Microsoft Full time

Overview

The Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming’s most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Microsoft's entertainment platform and devices. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first. If you have the fire to work with our driven team, then come work with us.

We have a great opportunity at The Coalition Studio for a Senior Gameplay Engineer . This opportunity is best suited for an experienced engineer with a background working closely with Designers, Animators, and other Engineers to create outstanding gameplay experiences in a core AAA game. Our successful candidate will have a passion for player first experiences. As a senior gameplay engineer candidate, you should be able to solve hard problems with little oversight in a diverse team-oriented environment.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Qualifications

Required Qualifications

Bachelor’s degree in computer science, or related technical discipline AND 4+ years technical engineering experience with coding in C++.OR equivalent experience. Experience working on at least one AAA game on core gameplay features.

Preferred Qualifications

Understanding of data structures, algorithms, and mathematics commonly used in gameplay and computer animation. Deep knowledge of one or more core technical gameplay areas - AI, Animation, Physics, Characters, Cameras, Network Replication. Experience with Unreal Engine. Comfortable working closely with designers and content developers where you understand requirements and help guide towards workable solutions. Comfortable owning and driving complex features across multiple teams to high quality. Extensive debugging and optimization skills in a multi-threaded environment. Experience with multiplayer gameplay development.

Software Engineering IC4 - The typical base pay range for this role across Canada is CAD $108,100 - CAD $199,700 per year.

Find additional pay information here:

Microsoft will accept applications for the role until June 6, 2024.

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Responsibilities

Drive multiple complex feature areas end-to-end. Collaborate with content and design teams to design, implement, and maintain new gameplay features. Work inside of Unreal Engine using a combination of C++, Blueprints, and custom tools. Produce well-engineered, reliable, and maintainable code. Analyze single and multi-threaded performance issues and work with other engineers to resolve them. Participate in code reviews with the engineering team on all new code. Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.Industry leading healthcareEducational resourcesDiscounts on products and servicesSavings and investmentsMaternity and paternity leaveGenerous time awayGiving programsOpportunities to network and connect