Technical Artist

2 weeks ago


Vancouver, Canada EA SPORTS Full time

2 days ago Be among the first 25 applicants EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FC soccer, NHL® hockey, and EA SPORTS UFC. As part of Sport Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day. Your Responsibilities As a Technical Artist, your mission is to implement efficient, high-quality content production workflows, technologies, and visuals for our SPORTS Shared Initiatives, working on the frontier of content creation. As a contributor, you are experienced in the Technical Art field, with main responsibilities including developing tools, pipelines, systems, optimizations, and integrations with other production systems. Technical Artists are expected to assume ownership over their assigned areas - understanding requirements, developing solutions or prototypes, and resolving any technical issues that arise during development. You will partner with other Technical Artists and Artists on the team, as well as collaborate with the game teams and other Sports Tech central teams. You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however, you must demonstrate a comfort level in working with both art and science. This team works hybrid, 3 days/week in our Vancouver studio. Your Qualifications At least 4+ years of cinematic/games production experience. A bachelor's degree (or equivalent) in a related field. Effective at communicating with different audiences: artists, engineers, and managers. Proficient scripting/programming in Python and C# (C++ is a bonus, but is not required). Expert knowledge of 2D and 3D art packages such as Maya, Photoshop, and Houdini. A solutions provider, especially as it pertains to developing techniques to meet quality targets within technical constraints. Experience with asset optimization challenges/techniques. A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations. A Passion for Games Compensation and Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). Pay Ranges In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity. Seniority level Mid‑Senior level Employment type Full‑time Job function Art/Creative and Engineering Industries Computer Games Referrals increase your chances of interviewing at EA SPORTS by 2x Get notified about new Technical Artist jobs in Vancouver, British Columbia, Canada #J-18808-Ljbffr


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