Audio Software Engineer III

4 days ago


Montreal, Canada Electronic Arts (EA) Full time

Overview Audio Software Engineer III at Electronic Arts (EA). The Battlefield Engine Core Audio team is looking for an engineer to help take the sound of Battlefield to the next level. As a member of Engine Core Audio, you will work with a highly technical team, developing software across multiple areas, from gameplay hooks to signal processing, content creation pipelines to platform specific optimizations. Your work will have a strong impact on the audio team and player experience across multiple projects within the Battlefield franchise. Responsibilities: Be the audio software team point of contact for Battlefield Studios in North America, making sure their needs are captured and delivered by the team Develop and maintain game audio systems using the Frostbite engine Develop and maintain audio workflows and tooling to support our audio content creators Document the design, functionality, and usage of audio systems / tools, sharing knowledge with users as required Contribute to the future direction of Battlefield audio technology and how the team delivers it Gather feedback from users to identify areas for improvement Skills & Requirements: 7+ years of commercial software engineering experience with C++ Experience developing, debugging and profiling in a large multi-threaded C++ codebase Commercial experience working with game audio middleware (e.g. WWise, FMOD etc.) / proprietary audio engine, or related audio technology (e.g. plugin development) Strong analytical skills to troubleshoot and solve complex technical challenges Ability to work with users to design, plan and implement maintainable software systems to meet their needs Expertise in optimizing code for performance and efficiency Experience guiding and mentoring junior developers Experience working with standard development tools (e.g. for source control, reviews, planning documentation, testing) Excellent teamwork and communication skills for working in a cross-functional environment across multiple studios in different time zones Native or fluent English, both spoken and written Nice to Have Experience working with game engines such as Unreal, Unity, or proprietary engines Experience shipping one or more AAA games Experience with development on games consoles (e.g. PS5, Xbox) Experience using Visual Studio Experience using Perforce / Git Seniority level Mid-Senior level Employment type Full-time Job function Production Industries Entertainment Providers #J-18808-Ljbffr



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    OverviewAudio Software Engineer III at Electronic Arts (EA). The Battlefield Engine Core Audio team is looking for an engineer to help take the sound of Battlefield to the next level. As a member of Engine Core Audio, you will work with a highly technical team, developing software across multiple areas, from gameplay hooks to signal processing, content...


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    The Battlefield Engine Core Audio team is looking for an engineer like you to help us take the sound of Battlefield to the next level. As a member of Engine Core Audio, you will work with a highly technical team, developing software across multiple areas, from gameplay hooks to signal processing, content creation pipelines to platform specific optimizations....


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    The Battlefield Engine Core Audio team is looking for an engineer like you to help us take the sound of Battlefield to the next level.As a member of Engine Core Audio, you will work with a highly technical team, developing software across multiple areas, from gameplay hooks to signal processing, content creation pipelines to platform specific...


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