Senior Technical Artist

1 week ago


Toronto, Canada Sledgehammer Games Full time

Senior Technical Artist (Animation tools) – Sledgehammer Games Location: Toronto, Canada Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, "Call of Duty: Modern Warfare III." We combine cutting‑edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high‑quality multiplayer experiences and captivating single‑player campaigns, we continue to shape the future of first‑person shooters. We are looking for passionate and talented individuals to join our studio team in Toronto, Canada. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. This role will be studio based at our Toronto, Canada location with flexible working support. Responsibilities Build, deliver, and support art tools, workflows, and assets that enable artists and designers to quickly integrate quality content and features into our games. Act as a bridge between art and engineering, demonstrating superior communication skills to facilitate problem‑solving between departments. Proactively identify problems, propose solutions, and work fluidly with other team members to improve animation workflow and quality of life. Collaborate across disciplines and multiple studios to improve rigging tools, workflow and emerging AI technology for rigging. Collaborate closely with engineering to develop creative product requirements for animation in both DCC tools and in engine. Qualifications Extensive knowledge and experience writing tools for artists in Maya using the Python and/or C++ APIs. Extensive knowledge and experience building and maintaining rigs, rigging tools and pipelines for AAA games. Deep understanding of motion capture pipelines for AAA games, including facial actor performance capture, rig and skeletal retargeting and animation scene management. Deep understanding of at least one real‑time engine. Experience diagnosing issues with animation, improving workflows for animators and other content creators across multiple disciplines. Experience with game export frameworks, asset pipeline and workflow design. Excellent communication skills, specifically with regards to documenting technical processes and clearly explaining technically complex issues across multiple disciplines and organizational hierarchies. Self‑directed and able to identify and tackle problems independently across multiple disciplines. Experience with P4, GIT, mercurial or other versioning tools. Bonus XP Knowledge of how content impacts performance. AAA Mobile or Switch experience. Experience with live service games. C++, C# experience. Experience with node‑based shader creation in Unreal or another engine. Experience with continuous‑delivery game pipelines. Examples of professional work (e.g., art, scripts, tools, simulations, etc.). Understanding of coding best practices and efficiency. Understanding of HLSL, GLSL, or other shading languages. Has trained or mentored others. We are an equal‑opportunity employer and value diversity at our company. We do not discriminate based on race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. #J-18808-Ljbffr



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