Rendering Software Engineer
1 day ago
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS
is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
As a
Rendering Software Engineer
, you will collaborate with Designers, Artists, and Engineers to develop advanced graphics features that directly enhance the visual quality of EA's titles..
Your Responsibilities
- Develop core rendering features, engine components and tools.
- Research and implement rendering techniques.
- Create reusable and flexible rendering technologies.
- Write technical design specifications.
- Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.
- Profiles and optimizes rendering modules of a game engine.
- Stay up to date with the latest hardware & software changes enhancing the rendering domain.
- You will report to the engineering team's manager and work with your peers to render specific tasks.
Your Qualifications
- 5+ years' experience with C++ development.
- Experience working on or creating real-time rendering engines.
- Communication ability that supports an open working environment regarding feedback
- A strong desire to improve visual quality together with art and design
- Math skills include trigonometry, calculus, and linear algebra.
- Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
- Experience developing rendering techniques and implementing white papers
- Stays up to date with the latest and the greatest techniques in computer graphics
- Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X
- Excellent debugging and multi-threading skills
- Experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
- Experience with art and content pipelines and workflows
- Experience investigating and optimizing low-level game engine code on multiple platforms
- Understanding of memory management, multiple processor use, and runtime optimization.
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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