Systems Software Engineer
2 hours ago
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in sports & entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favourite sports, teams, and athletes. We are creating a team to build a new unannounced AAA EA SPORTS product across platforms. This is your opportunity to join this new team to shape the future of interactive entertainment and create the next great EA SPORTS game.
Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We closely collaborate with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on user-generated experiences, improved creation pipelines and runtime functionality, both internal and player facing, for all EA SPORTS titles.
We're looking for a Systems Software Engineer or someone interested in expanding their knowledge in the Systems area. Our systems engineers maintain a broad range of our technology stack and look for ways to improve performance, utility, and capabilities for our players, as well as enhance workflows for our development team. Above all, we're looking for an engineer who is excited to use their talent and experience to build AAA-quality technology.
Your Responsibilities
- Work with other engineers across the game team to integrate, develop and debug core technologies and features in a large codebase, merging modern and legacy designs across multiple hardware architectures.
- Manage and optimize memory, load times, and performance.
- Debug a range of defects in development environments.
- Look for ways to increase team efficiency through automation, tooling, or workflow enhancements.
- Contribute to core EA technologies to promote collaborative development efforts.
- Work with technical and non-technical co-workers to create practical technical designs that meet players' expectations.
Your Qualifications
Please note that you do not need to meet all qualifications to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
- 3+ years of C++ development experience.
- Ability to learn, test, debug, and extend other software engineer's code.
- Knowledge of software engineering and architectural design.
- Understanding of memory management, file systems, multi-core processing, and performance.
- Experience with profiling tools to monitor and diagnose issues.
- Experience with build systems, pipelines, and source control.
- Experience with codebases supporting multiple compilers and architectures.
- Experience communicating and collaborating with external team members or teams.
- Experience integrating and maintaining large-scale systems and legacy codebases, covering multiple disciplines.
- Experience with multiple programming languages (Python, Lua, C#).
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$100,000 - $139,500 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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