Special Effects Artist
20 hours ago
BKOM Studios is looking for a talented and self-motivated Visual Effects (VFX) Artist to design and create the most spectacular moments in our games for the PC and console markets.
NATURE OF THE POSITION : Contract until March 2026 with a strong possibility of extension.
The role lies at the intersection of artistic creation and technical optimization. We are looking for a professional with a flexible profile and strong technical skills who embodies our values.
If you are skilled in creating visual effects for different styles and are an expert in engine integration, you are the person we are looking for to create magic
YOUR DAILY LIFE
As a VFX Artist, your role is to be the visual magician of our projects, where every task is an opportunity to apply our core values:
Humility and courage
- Collaborate closely with the Art Direction and teams to understand the creative vision. Accept feedback with humility while having the courage to propose innovative visual and technical solutions (e.g., advanced use of Niagara and Blueprints for dynamic effects).
- Proactively identify and resolve technical challenges related to effects integration, daring to experiment with new tools or processes to improve rendering and efficiency.
Make it your own
- Design, create and optimize all visual effects (particles, materials, textures, shaders, etc.) with meticulous attention to quality and performance.
- Ensuring the integration of effects into game engines, while guaranteeing compliance with console technical constraints and framerate objectives. This includes the advanced use of the Niagara VFX system, Data Tables and Blueprints).
- Estimating work time, managing priorities and meeting deadlines with strong autonomy and a keen sense of responsibility.
Level up, together
- Sharing expertise on pipelines and tools (especially Unreal Engine 5), Niagara, Data Tables, Blueprints) to help the artistic and technical team progress in creating optimized effects.
- To simplify complex technical concepts and ideas to ensure clear and effective communication with non-specialist teams.
Profil
- Work location: Quebec (Hybrid Mode).
- Experience: Relevant experience (3-5 years) as a VFX Artist in the video game industry.
- Education: Degree in 3D animation, VFX, or equivalent experience.
- Engine specialization: Excellent knowledge of Unreal Engine 5. Proficiency in the Niagara VFX system, as well as the use of Data Tables and Blueprints.
- 3D software: Proficiency in relevant 3D tools (Houdini is a strong asset, Maya, 3DS Max, Substance, etc.).
- Art & Technique: Solid understanding of 2D/3D pipelines, Tech-Art principles and optimization.
- Skills: Flexible profile, strong technical problem-solving skills and high level of autonomy.
- Communication: Strong communication skills (English and French, spoken and written) and ability to simplify complex situations.
Assets
- Advanced interest or specialization in a discipline related to Tech-Art (tools, rigging, lighting).
- Knowledge of Shader (writing/modification) or image processing.
- Knowledge of programming languages (C#, Python, Mel Script, Max Script, JavaScript).
Informations contractuelles Joining BKOM means choosing a human, talented and stimulating work environment where your impact is real.
- Nature of the contract: Contract until March 2026, with a strong possibility of extension.
- Competitive remuneration: A competitive salary commensurate with your skills.
- Schedule: A regular schedule of 37.5 hours per week.
- Benefits: Monthly allowances on the TEDY platform, free healthy snacks offered every day at the office.
- Holidays during the festive period and numerous social activities.
- Having the opportunity to work with humane, competent and talented people.
- Social activities and lots of fun
Not convinced yet? Click on the link here to learn more about our team, our projects and our clients:
Come with us and dare to play different
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