Senior Unreal Gameplay Engineer

1 week ago


Montreal, Quebec, Canada Ironbelly Studios Full time $120,000 - $180,000 per year

The Opportunity

Own core gameplay architecture for a 
fully-funded multiplayer shooter
 in active development. You'll architect multiplayer systems that handle thousands of concurrent players while maintaining the tight, responsive feel that competitive FPS demands.

This isn't maintenance work - you'll be 
designing and implementing new systems
 from the ground up within our established UE5 framework, making architectural decisions that define the player experience.

You Will

System Architecture & Implementation

  • Architect and implement server-authoritative multiplayer systems with client prediction/reconciliation
  • Design weapon systems including advanced ballistics, material penetration, and damage modeling
  • Build scalable AI state machines for both combat encounters and ambient world simulation

Technical Leadership

  • Drive performance optimization for 60+ FPS competitive multiplayer experiences
  • Establish engineering best practices and mentor team members on Unreal architecture
  • Make critical technical decisions balancing gameplay feel with network performance

Core Systems Ownership

  • Own complex inventory replication and dynamic loot spawn management systems
  • Implement persistent player progression with reputation and statistics tracking
  • Design robust session management and skill-based matchmaking architecture

Core Requirements

  • 5+ years
     shipping games with Unreal Engine (UE4/UE5)
  • Deep C++ expertise
     with focus on gameplay architecture and systems design
  • Proven shooter experience
    : weapon systems, movement mechanics, combat feel
  • 2+ shipped commercial titles
    , preferably competitive multiplayer games
  • Multiplayer architecture mastery
    : client-server, replication, lag compensation
  • Backend integration experience
    : services, databases, analytics pipelines
  • Performance optimization expertise
    : profiling, memory management, frame budgets

Stand-Out Qualifications

  • Multiplayer shooter dev experience
  • Anti-cheat and competitive integrity systems knowledge
  • Experience scaling games to thousands of concurrent players
  • GAS (Gameplay Ability System) expertise
  • Previous work on live-service multiplayer titles

Why Ironbelly Studios?

Proven Team
: 15+ years delivering over 300+ projects with a framework that's powered multiple shipped games

Creative Freedom
: Trust-based environment where senior engineers drive technical decisions

Stability Meets Innovation
: Funded project with industry veterans, exploring new frontiers in player ownership

Montreal Hub
: Hybrid model (1-2 days/week) in our Montreal studio - collaborate in-person with a world-class team

Location Note

  • This is a 
    hybrid role based in Montreal, Quebec
    . We're building a core team that collaborates in-person 1-2 days per week. Local candidates or those willing to relocate will be prioritized.


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