Software Engineering – AI Automation

1 week ago


Vancouver, British Columbia, Canada Electronic Arts (EA) Full time $72,300 - $99,800 per year

Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Electronic Arts is seeking a motivated and innovative Software Engineer to develop and extend our CDP Copilot — a unified AI and agentic framework powering use cases across Quality Verification, Localization, and Content Creation.

This platform will accelerate how we design, test, localize, and operate EA's game experiences, enabling our teams to interact with intelligent copilots that automate workflows, surface insights, and scale creative and operational excellence. You will design and build the foundational systems, APIs, and integrations that bring these copilots to life. You will work across teams to define common architecture, reusable components, and secure, scalable AI infrastructure.

Key Responsibilities

  • Design and implement the core platform including orchestration, prompt routing, memory/state management, data pipelines, and multi-agent frameworks.
  • Connect copilots to enterprise systems (test management, localization tools, content creation pipelines, and operational data sources).
  • Build shared APIs, SDKs, and UI components that allow each CDP function (QVS, Loc, Create, Ops) to create domain-specific copilots efficiently.
  • Collaborate with AI engineers and data scientists to integrate LLMs, fine-tuned models, and retrieval-augmented pipelines into production-ready systems.
  • Partner closely with CDP's tech, operations, and experience design teams to ensure copilots solve real user problems and integrate seamlessly with existing workflows. Collaborate with QA testers and developers to validate tool outputs and refine the generation logic.
  • Implement best practices for model routing, performance tracing, safety guardrails, and governance.
  • Prototype and iterate quickly on new interaction models (chat, voice, or multimodal).
  • Document the tool's architecture, usage guidelines, and handoff instructions for long-term maintainability.

Required Qualifications

  • Currently pursuing a Bachelor's or Master's degree in Computer Science, Software Engineering, or a related field.
  • Strong programming skills in Python, Java, or C# and understanding of AI.
  • Familiarity with Natural Language Processing (NLP) or text parsing methods.
  • Strong system design and architectural thinking, with a focus on reusability and modularity.
  • Knowledge of software testing principles and QA processes.
  • Experience with databases and APIs for integrating with third-party systems.
  • Excellent problem-solving skills and ability to work independently as well as in a collaborative environment.
  • Passion for gaming

What You'll Gain

  • Hands-on experience building a real-world system that directly impacts EA's development teams.
  • Exposure to both game development pipelines and enterprise and post production workflows.
  • Mentorship from senior engineers and leaders at Electronic Arts.
  • A chance to contribute to the next generation of tools that help ship high-quality games loved by millions of players worldwide.

Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$72,300 - $99,800 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.



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