Assistant Technical Art Director
3 days ago
** MUST BE LEGALLY ABLE TO WORK IN CANADA AND BE BASED IN THE PROVINCE OF QUEBEC **
English below
Description de poste
Le/la adjoint.e de l'art techniqu
e
joue un rôle clé dans la liaison entre l'art et la technologie afin d'assurer la qualité visuelle et la performance technique du jeu. En appui au Directeur de l'art technique, cette personne contribue à définir les pipelines, outils, shaders, effets visuels et fonctionnalités graphiques nécessaires pour concrétiser la vision créative du studio.
Il/elle sera également responsable de maintenir la performance, la stabilité et l'évolutivité sur l'ensemble des plateformes, tout en encadrant et en mentorant les équipes d'art technique et d'effets visuels (VFX). Cette personne est à la fois un.e expert.e technique et un.e leader , capable de résoudre des problèmes complexes et de guider les artistes et les ingénieurs afin de livrer des visuels époustouflants et techniquement solides.
Responsabilités:
- Soutenir le Directeur dans la direction, la supervision et la croissance des équipes d'art technique et de VFX.
- Favoriser la collaboration entre les équipes d'Art, d'Ingénierie et de Design afin d'assurer une cohérence entre les objectifs visuels et les contraintes techniques.
- Participer à la définition et au maintien des pipelines, flux de production et standards techniques pour l'art et les effets visuels.
- Guider la création et l'optimisation des shaders, matériaux, maillages et effets visuels pour les environnements, personnages, interfaces et éléments de gameplay.
- S'assurer que les outils, la documentation et les processus soutiennent une création de contenu efficace et évolutive.
- Évaluer, prototyper et mettre en œuvre de nouvelles technologies, fonctionnalités graphiques et solutions techniques visant à améliorer la fidélité visuelle et la performance.
- Diagnostiquer et résoudre des problèmes techniques complexes liés à la production artistique, aux flux de travail et à l'intégration des assets.
- Collaborer avec les programmeurs de rendu et de moteur pour optimiser la performance graphique sur toutes les plateformes.
- Garantir que les assets artistiques et les effets visuels respectent les contraintes du moteur, les budgets de mémoire/performance et les exigences techniques des plateformes.
- Travailler en étroite collaboration avec les équipes d'Art, d'Animation, d'Éclairage, de Rendu et de Moteur afin de maintenir une cohésion visuelle et technique.
- Communiquer les limites techniques, les compromis et les solutions de manière claire et concrète auprès des équipes techniques et non techniques.
Qualifications et expérience
- Plus de
10 ans d'expérience
dans le développement de jeux vidéo en art technique, VFX, graphisme ou dans un rôle similaire. - Solide expérience pratique avec
Unreal Engine
. - Excellente compréhension du
rendu en temps réel
, des shaders, des matériaux et des systèmes de VFX. - Maîtrise des outils pertinents :
Houdini, Niagara, Maya/3DS Max, Substance, Perforce
, etc. - Expérience dans la conception ou l'amélioration de pipelines, d'outils et de flux de production artistique.
- Compétences avancées en
débogage, profilage et optimisation
(GPU/CPU, mémoire, draw calls, shaders). - Capacité démontrée à
diriger, encadrer et soutenir
une équipe créative et technique performante. - Expérience confirmée sur des
productions AAA
ou de grande envergure. - Connaissance de
langages de script ou de programmation
(Python, HLSL/GLSL, C#, C++). - Expérience en développement
multiplateforme
(PC et consoles). - Excellentes compétences en communication et en collaboration, avec la capacité de relier les disciplines créatives et techniques.
- Esprit orienté
solution
, capable d'équilibrer vision artistique et contraintes techniques. - Bilingue
(anglais-français).
English version
Job Description:
The Assistant Technical Art Director plays a key role in bridging art and technology to ensure the visual quality and technical performance of the game. Supporting our Technical Art Director, this role helps define pipelines, tools, shaders, visual effects, and graphic features to achieve the studio's creative vision.
In addition it will be critical to maintain performance, stability, and scalability across platforms as well as oversee and mentor the Technical Art and VFX teams. This person is both a technical expert and a collaborative leader who thrives in problem-solving, guiding artists and engineers to deliver stunning visuals that are technically robust.
Key Responsibilities
- Support the Director in leading, supervising, and growing the Technical Art and VFX teams.
- Facilitate collaboration between Art, Engineering, and Design to maintain alignment on visual goals and technical constraints.
- Assist in defining and maintaining art and VFX production pipelines, workflows, and technical standards.
- Guide the creation and optimization of shaders, materials, meshes and visual effects across environments, characters, UI, and gameplay.
- Ensure that tools, documentation, and processes support efficient content creation at scale.
- Evaluate, prototype, and implement new technologies, tools, and graphical features to enhance visual fidelity and performance.
- Diagnose and resolve complex art-related technical issues, workflow bottlenecks, and integration challenges.
- Collaborate with rendering and engine programmers to optimize graphical performance across platforms.
- Ensure VFX and art assets meet engine constraints, memory/performance budgets, and platform technical requirements.
- Work closely with Art, Animation, Lighting, Rendering, and Engine teams to maintain visual and technical cohesion.
- Communicate technical limitations, trade-offs, and solutions in a clear and actionable way to both technical and non-technical team members.
Qualifications & Experience
- 10+ years of experience in video game development in Technical Art, VFX, Graphics, or similar role.
- Strong hands-on experience with Unreal Engine
- Solid understanding of real-time rendering, shaders, materials, and VFX systems.
- Proficiency with relevant tools: Houdini, Niagara, Maya/3DS Max, Substance, Perforce etc.
- Experience building or improving pipelines, tools, and art workflows.
- Strong debugging, profiling, and optimization skills (GPU/CPU, memory, draw calls, shaders).
- Demonstrated ability to lead, mentor, or support a high-performance creative/technical team.
- Experience working on AAA or large-scale game productions.
- Knowledge of scripting or programming languages (Python, HLSL/GLSL, C#, C++).
- Multi-platform development experience (PC + consoles).
- Strong communicator and collaborator able to bridge creative and technical disciplines.
- Solution oriented mindset with the ability to balance artistic vision and technical constraints
- Bilingual (English-French)
-
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