Senior Technical Animator
5 days ago
Établie à Montréal, Game On a initialement émergé comme une maison de production audio pour soutenir les développeurs de jeux. Elle est maintenant devenue l'un des principaux studios de mocap au monde. Collaborant étroitement avec de nombreux développeurs AAA, nous avons élargi notre répertoire pour inclure des services d'animation et de cinématiques. Aujourd'hui, nous sommes une force continue d'innovation, d'expérimentation et de collaboration créative dans l'industrie du jeu. Notre mission est de soutenir les productions, du script au dernier pixel.
Founded in 2002, Game On started as an audio postproduction house that forayed into facial capture before spawning one of the largest motion-capture studios in the world. We are now a full-service animation production studio - a turnkey studio that translates scripts into vibrant final products.
Job DescriptionCe que nous recherchons
Un animateur technique senior travaille en étroite collaboration avec les équipes d'animation et d'ingénierie pour repousser la vision créative et les limites techniques de l'animation. Quelqu'un qui comprend vraiment l'animation en temps réel, la création de contenu, la création d'outils et le développement de pipeline, qui est engagé dans la conception et l'amélioration de flux de travail efficaces, tout en ayant un œil pour la qualité.
Ce que vous ferez
- Crer et maintenir divers rigs dans Maya.
- Mettre en œuvre et configurer des actifs dans le moteur de jeu.
- Aider à résoudre les problèmes liés à l'animation dans Maya et dans le moteur de jeu. - Créer, maintenir et améliorer continuellement les outils et les pipelines dans Maya.
- S'assurer que les actifs et les systèmes sont optimisés pour les performances d'exécution. - Travailler en étroite collaboration avec l'équipe pour affiner les flux de travail et les processus de création de contenu. - Vous conseillez et guidez les autres sur l'utilisation des outils, les flux de travail techniques et les meilleures pratiques. - Créer une documentation écrite ou vidéo pour faciliter le partage d'informations.
- Jouer un rôle actif dans la structure, l'organisation et la performance des systèmes d'animation de l'éditeur.
What We Need
A Senior Technical Animator works closely with the animation and engineering teams to push the creative vision and technical boundaries for animation. Someone who really understands run time animation, content authoring, creating tools, and pipeline development that is engaged in designing and improving efficient workflows, while having an eye for quality.
What You Will Do
- Create and maintain various rigs in Maya.
- Implement and set up assets in the game engine.
- Help troubleshoot issues relating to animation in both Maya and the game engine.
• Create, maintain, and continuously improve tools and pipelines in Maya. - Help make sure assets and systems are optimized for run-time performance.
• Work closely with the team to refine workflows and content authoring processes.
• Mentor and guide others on tool usages, technical workflows, and best practices.
• Create a written or video documentation to aid information sharing. - Take an active role in the structure, organization, and performance of animation systems in the editor.
Ce qui vous conviendra le mieux
Vous êtes cette personne spéciale qui a un œil artistique vif et qui aime travailler ses connaissances techniques Vous vous efforcez de comprendre le pourquoi du comment de quelque chose et vous êtes capable de communiquer clairement les résultats aux autres. Vous êtes motivé pour apprendre, vous recherchez la sagesse et vous êtes fier d'encadrer les autres.
- Bonne compréhension des principes d'animation et de la manière dont ils peuvent être appliqués aux jeux vidéo. - Connaissance de l'anatomie et de la kinésiologie humaines, et compréhension de leur lien avec les rigs de déformation.
- Expérience de travail avec un moteur de jeu. (par exemple Unreal, Unity, ou des moteurs de jeux propriétaires AAA)
- Vaste expérience dans la création de rigs adaptés aux animateurs dans Maya.
- Expérience du développement d'outils en Python et PySide2 ou PyQt5.
- Forte compréhension des principes de programmation orientée objet et de leur utilisation pratique. - Expérience dans la mise en place de processus de collaboration positifs et efficaces dans un environnement d'équipe.
- Expérience de l'optimisation (par exemple, de l'hébergement, des performances en fps, de l'empreinte mémoire) des actifs pour un moteur de jeu.
- Une expérience dans le développement d'outils d'animation, de skinning, de rigging et/ou de pipeline dans Maya est un plus.
- Une expérience de travail avec un rig facial basé sur FACS est un plus.
- Une expérience dans la création de plug-ins Maya en C++ est un plus.
What Will Make You a Great Fit
You are that special someone with a keen artistic eye and who loves to work their technical wizardry You work towards understanding the whys of how something works and able to clearly communicate the findings to others. You are motivated to learn, seek new wisdom, and take pride in mentoring others.
- Good understanding of animation principles and how they can be applied to video games.
• Knowledge of human anatomy and kinesiology, and understanding of how it relates to deformation rigs. - Experience working with a game engine. (e.g. Unreal, Unity, or AAA proprietary game engines)
- Vast experience creating animator friendly rigs in Maya.
- Tools development experience in Python, and PySide2 or PyQt5.
- Strong understanding of object-oriented programming principles and practical usage.
• Experience with driving positive and effective collaborative processes in a team environment. - Experience with optimizing(e.g. lod, fps performance, memory footprint) assets for a game engine.
- Animation, skinning, rigging, and/or pipeline tools development experience in Maya is a plus.
- Experience working with FACS based facial rig is a plus.
- Maya plug-in authoring experience in C++ is a plus.
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