AI Programmer — UE5
1 week ago
RaVeN Madd Studios · Remote (Edmonton preferred / Canada considered) · Part-time / Contract
About Skarnfell is an early-stage co-op survival-horror prototype in Unreal Engine 5. We're seeking an AI Programmer to help build Tier-1 foundational enemy behavior using the OverCrowd plugin for scalable crowd performance.
Responsibilities
- Implement basic AI pathing, detection, destruction, and attack logic.
- Use OverCrowd for crowd simulation and movement performance.
- Apply tags and variables to determine priority targets (weak points, windows, doors).
- Ensure entities react to target tags being added, removed, or updated during runtime.
- Provide weekly check-ins and progress updates.
Requirements
- Experience with Unreal Engine 5 (Blueprint and/or C++).
- Solid understanding of AI behavior setup and navmesh movement.
- Familiarity with plugin integration (OverCrowd or similar).
- Ability to work independently and communicate clearly.
- Based in Edmonton (preferred) or elsewhere in Canada.
Contract & Pay
- Independent contract for prototype phase.
- Fixed-scope, negotiable based on deliverables.
- Potential for future contracts and ongoing work.
Job Types: Part-time, Fixed term contract
Contract length: 2 months
Pay: $2,000.00-$2,500.00 per month
Expected hours: 20 per week
Application question(s):
- Are you familiar with "director-style" AI systems (e.g., pacing control like Left 4 Dead or Alien Isolation), or open to adapting your work toward that in future tiers?
Multiple choice:
- Yes, I've built or studied them
- Some familiarity, open to learning
- Not familiar
- Please include a link to a relevant Unreal project, GitHub repo, or short demo video.
Short answer
- Do you have experience building AI behavior (pathfinding, perception, or state machines) in Unreal Engine? Yes / No
- Have you integrated or worked with any crowd-simulation or optimization plugins (e.g., OverCrowd, MassAI, or custom crowd logic)? Yes / No
- Have you previously worked with Unreal Engine 5 (Blueprint and/or C++)? Yes / No
Work Location: Remote
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