Engine Programmer
4 days ago
The Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming's most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Microsoft's entertainment platform and devices. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first. If you have the fire to work with our driven team, then come work with us.
As an Engine Programmer at The Coalition, you will be a highly valued member of a world class Engine and Game Development team. You should have proven C++ skills and have a passion for problem solving. In this role you will get to work with various systems across our engine such as Audio, Core Systems, Rendering, Tools, Build Infrastructure and Machine Learning. You will be surrounded by knowledgeable peers who will be there to coach and mentor, as you grow into a highly impactful member of the team.
Responsibilities- Design, implement and support features, tools and workflows for AAA Next Generation games, which can range from in-editor tools, workflows and features for the Unreal Engine through to standalone applications.
- Work closely with various disciplines, including artists, designers and other engineers, to gather requirements, deliver and iterate on features for our customers.
- Work side by side with various stakeholders to create, enhance, and troubleshoot content workflows and tools.
- Help monitor, identify and troubleshoot issues and inefficiencies to increase the overall effectiveness of the development team.
Required Qualifications:
- Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
- OR equivalent experience.
- 1+ year's experience in game development or similar 3D media using C++.
Preferred Qualifications:
- C#/.NET experience.
- Experience with the Unreal Engine.
- A growth mindset and high quality problem-solving abilities.
- Clear communication skills, ability to work closely with other high-caliber engineers and artists.
Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $158,400 - $258,000 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
Microsoft will accept applications for the role until November 22, 2025
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Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.
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