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Rendering Artist
2 weeks ago
Company Description
**Mikros Animation** is a global CGI animation studio located in Paris, Montreal, Los Angeles, Bangalore and London, dedicated to feature films and episodic content. Since its inception, Mikros Animation has always put creativity and CG artistry at the heart of its animation and production activities, allowing our artists to work across a great variety of stories with a high level of stylized craft. So far, Mikros Animation has contributed to ten released feature animations and to numerous high-quality animated series, for the world’s best-known animation studios, either as creative studio, line producer or executive producer. Mikros Animation has also produced more than 250 hours of programming, broadcast by notable channels including Cartoon Network, Nickelodeon, TF1, France TV, Gulli, M6, Gloob, and Super RTL. Our animated episodic content airs and streams globally, in over 180 countries.
At **Mikros Animation**, we believe great animation is about making real connections with real people. By partnering with filmmakers to unite their creative visions, with our industry-leading craftsmanship and artistry, we create characters that connect with audiences on an authentic and emotional level to bring powerful stories to life.
**Job Description**:
The **Rendering Artist **works hand in hand with the Lighting departments across the shows within one production site to improve rendering quality and efficiency.
On the day to day, the Rendering Artist monitors lighting jobs on Tractor, analyzes, and provides feedback and solutions when jobs fail or exceed render time forecast.
The Rendering Artist works closely with Lighting Supervisors to optimize processes within Katana/Arnold and will potentially take over on some scenes to implement direct optimization solutions.
The rendering artist reports to the Rendering Manager and will work with Lighting departments, Technical Directors, and Technology Resource Management team.
**Responsibilities**:
- Monitor, check, flag or troubleshoot Lighting renders
- Analyze render logs in detail
- Report to Lighting and CG supervisor potential issues, anticipate optimization for sequences based on keyshots renders
- Interact with productions to report large shot volume that exceed forecast
- Help CG supervisors fine tuning jobs priorities to support production priority plan and milestone weeks
**Qualifications**:
**_
Skills and experience required:_**
- Previous experience in 3D rendering and rendering time optimization, preferably with Arnold.
- Comfortable with computer tools and the Linux operating system.
- Knowledge of the Animation workflow.
- Knowledge of Maya, Nuke, Katana, Houdini is a plus.
- Dynamic, pro-active, desirable of troubleshooting renders.
- Professional English required.
**_ Additional assets: _**
- You know Tractor.
- You have a knowledge of Python.
Additional Information
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