Technical Game Artist
1 week ago
We are looking for a Technical Artist (entry to senior) to join our team As a Technical Artist, you will play an integral role in the creation of our new game. You will help solidify our game development pipeline and realize the vision laid out by the Creative Director.
**Roles and Responsibilities**
- Research, develop and prototype innovative techniques to streamline content creation
- Create assets, visual effects, materials, lighting, and tools
- Create and document workflows, pipelines and features
- Develop in Unreal Engine systems including Blueprints, Materials, Niagara, Shaders, Profiling tools, World Building, Sequencer, and game scripting
- Collaborate with the Creative Director to ensure we meet the visual and artistic goals
- Help us achieve high quality visuals
- Work closely with a small team of artists, programmers and designers
**Qualifications**
- Strong technical and artistic fundamentals
- Passion for problem solving and finding optimal solutions
- Experience with Unreal Engine
- Knowledgeable of pipelines and procedures for game development
- Excellent communication skills; ability to clearly present systems and concepts
- Experience with game asset creation tools, such as: Maya, 3ds Max, Blender, Substance, Photoshop
- Experience with programming or scripting languages is a plus
- Experience with console development is a plus
- Experience with version control is a plus
- Shipped PC / Console titles are a plus
**To Apply**:
- Provide a resume that details experience and past projects
- Provide links to samples of your work such as titles, playable builds, or Unreal projects showing cool stuff you made
**Benefits**:
- Dental care
- Extended health care
- Work from home
Schedule:
- Monday to Friday
Application question(s):
- Please submit your Portfolio Link:
**Experience**:
- Unreal Engine: 1 year (preferred)
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