Future Science Leaders Facilitator
2 weeks ago
**Permanent Part-Time**
**(8 hours per week, September 2025 - May 2026)**
**Position: Future Science Leaders Facilitator - Applied Science**
**Reports to**:Program Manager, Future Science Leaders**
Science World is a mission-based, charitable organization that supports the development of STEAM (Science, Technology, Engineering, Art & Design and Math) literacy across British Columbia. Our mission is **_to ignite wonder and empower dreams through science and nature_** and our purpose is **_Science for All_**.
Our _Science for All_ strategy is to revitalize Science World with a substantial capital plan to replace critical infrastructure, enhance the visitor experience and develop new content across all our channels under the themes of Regeneration of the Planet, Human Health, and Inclusion. Our plan is to ensure that people throughout British Columbia, especially under-represented communities, have access to high quality, informal STEAM learning. Through our onsite, online and outreach programs, Science World seeks to spark curiosity and wonder in STEAM and support development of talent across communities in the province.
As part of our team, you will join a diverse community that acknowledges everyone’s unique talents and empowers people to do what is right for our visitors, our members, our volunteers and each other. You will work in an environment where we believe in developing our employees and growing their strengths, while focusing on our values**:Curious, Playful, Inclusive, Relevant** and **Collaborative**.
**Position Description**:
Working as part of the Experiential Learning team, the Future Science Leaders Facilitator will support the development and implementation of a science-enrichment program for youth that utilizes hands-on skill-building activities to learn about cutting-edge research, academic theory, and industry opportunities.
This position works closely with the Program Manager, Future Science Leaders (FSL) and Year 2 Experiential Learning Specialist to carry out a successful program. From planning sessions, preparing resources for sessions, facilitating weekly sessions, and providing feedback to students, the FSL Facilitator is key to delivering the Applied Science program.
This position requires an enthusiastic, efficient, independent, and creative individual with a passion for mentoring enthusiastic high school students. The FSL Facilitator must be comfortable instructing high school students (class size 10-15) in STEAM at a university level. Flexibility and confidence are required to work in this highly collaborative team.
**Key Responsibilities**:
**Program Development**
- Work with FSL team to develop lessons teaching technical and transferable skills needed for a future in applied science careers
- Coordinate materials, equipment, set-up, and space needed for lessons with the Year 2 Experiential Learning Specialist to ensure lessons run smoothly
- Meet weekly with the Year 2 Experiential Learning Specialist to adapt the Applied Science program curriculum and modify lessons throughout the year based on student feedback and needs
**Program Delivery**
- Deliver weekly lessons teaching engineering, design thinking, and computer science skills through workshops and projects for students between September to December
- Provide technical and scientific feedback for student projects, from their project conceptualization to proposal.
- Facilitate weekly project help sessions to support students in their experimental design, prototyping, and research projects from January to April
- Provide feedback on student scientific writing and support the editing of FSL’s online journal, the eSTEAMED Journal, from February to May
**Other**
- Support other FSL programs when needed, including interviewing prospective students for the program, chaperoning field trips, or offering career guidance to other youth within Science World (if requested)
- Work with the FSL Manager and Year 2 Experiential Learning Specialist to find additional opportunities for students within your field (e.g. field trips, guest speakers)
- Operate within the philosophy, culture and values of Science World
- Perform other related duties as required to fulfill any changing business needs of this role
**Qualifications**:
- Completion of an undergraduate STEAM degree with a focus on an applied science field (engineering, computer science, physics, math, etc.)
- Experience teaching, managing a classroom, and/or developing youth programming (ages 14-18)
- Ability to organize and document lesson plans
- Must be able to support and troubleshoot student projects in a variety of areas
- Positive outlook and passion for mentoring high school students.
- Ability to find opportunities when things don’t go as planned
- Ability to make the students in the program feel acknowledged
- Strong communication and teamwork skills are essential
- Experience with a variety of hardware/software, such as 3D printers, CAD, circuit boards, sold
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