BioShock Production Coordinator
2 weeks ago
We are seeking a highly organized and detail-oriented BioShock Production Coordinator to join our team at Cloud Chamber. This is an excellent opportunity for a motivated individual to work on the next installment of the iconic BioShock franchise.
Job DescriptionThe successful candidate will be responsible for managing the User Experience and Design development team, prioritizing tasks, meetings, assignments, and schedules. You will also be tasked with coordinating the flow of information between departments regarding deadlines, assignments, and priorities.
Key Responsibilities:
- Manage the UX team's priorities, meetings, assignments, and schedules
- Manage deliverables of Artists and Designers to create high-quality immersive and fun experiences
- Coordinate the flow of information between departments regarding deadlines, assignments, and priorities
- Manage and maintain Jira with tasks, assignees, priorities, due dates, meetings feedback, and statuses
- Effectively communicate priorities, blockers, dependencies, and issues to relevant team leadership
- Establish prioritized sprint and milestone goals for the team in collaboration with the Leads
- Take on a variety of production tasks as needed to support the production
- Manage the day-to-day of teams to ensure clear priorities are being focused on, risks are being mitigated, and blockers are removed
- Continually push visibility of the team's work and deliverables in all directions, catering for the relevant audience
- Create and continually update the schedule for each team member, considering larger milestones and dependencies
- Create scenarios based upon the data we have in order to help make informed decisions
- Drive quality: balancing Form & Function
- Manage expectations of Directors in the team's deliverables but also manage the Directors to ensure the team understands the vision/direction/feedback completely
To be considered for this role, you will need:
- 4+ years of experience in video games, in a similar role
- Solid understanding of JIRA, Excel, Confluence, and Perforce
- Understanding of the UI Art/UX design pipeline and needs
- Familiar with Agile planning
- Comfortable with coordinating work across multiple time zones
- Very strong organizational and communication skills, with a critical eye for detail
- Ability to establish priorities and multi-task effectively
- Ability to partner with a diverse group of personalities effectively, constructively, and compassionately
- In-depth knowledge of industry trends in interactive storytelling and AAA games
- Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization
- Excellent time management skills
- Self-motivated towards solving creative problems
- Work ethic focused on dynamism and collaboration
- Champion of high standards, pushing for progress, embracing change, and challenging the status quo
- Uncompromising ethics and unwavering integrity
- Ability to take direction well
- A positive force multiplier with a great team-player attitude
Cloud Chamber is a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
Compensation and BenefitsWe offer a competitive salary range of $80,000 - $110,000 per year, depending on experience, as well as a comprehensive benefits package including medical, dental, and vision insurance, 401(k) matching, and generous paid time off.
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