Technical Art Lead
2 days ago
At Next Level Games, we're passionate about video game development and are looking for a talented Technical Art Lead to bridge the art, animation, design, and technical aspects of our projects.
About UsWe've been in the industry for 20 years, shipping award-winning games for fans across the world. Our team is dedicated to creating an environment where everyone feels welcome and has fun while achieving our shared goals.
The RoleThis is a hybrid position, requiring at least three days per week at our Vancouver studio. As a Technical Art Lead, you will partner with directors, character artists, animators, designers, and engineers to deliver high-quality assets within real-time development constraints.
You'll assess your team's needs, ensuring they can run efficiently and effectively, which will be key to our success. This role requires collaboration, proactive problem-solving, and a drive for cross-discipline environments.
Responsibilities- Collaborate with Directors, Character Artists, Animators, Designers, and Engineers: Work together to deliver high-quality assets within real-time development constraints.
- Unblock Animator Potential: Consistently partner with animators to help them overcome challenges.
- Solve Character Production Challenges: Support artists and animators in developing new techniques to solve pipeline issues and ensure clean handoffs.
- Collaborate with Stakeholder Teams: Understand technical and creative requirements for assets and suggest solutions for technical issues.
- Evaluate Downstream Considerations: Work with the concept team to discuss early considerations that affect downstream processes.
- Ensure Outsourcing Partners' Productivity: Ensure outsourcing partners have the resources needed to be productive and informed.
- Identify Workflow Deficiencies: Help identify workflow deficiencies and communicate requirements for improvement with the tools team.
- Budget, Prioritize, and Organize Content Deliverables: Partner with production to budget, prioritize, assign, track, and organize all content deliverables.
- Foster Collaboration: Ensure a constructive, collaborative relationship between the Modeling, Rigging, and Animation departments.
- Create Prototype Assets: Oversee building of prototype assets where applicable to unblock teams.
- Create Robust Controls: Ensure creation of robust, efficient, and intuitive body and facial controls.
- Mentor Team Growth: Ensure team growth and mentorship in craft excellence.
- Create Documentation and Feedback: Ensure creation of documentation, onboarding plans, and feedback for the technical production of characters, animation, and prop assets.
- Communicate Effectively: Bring teams together through consistent and effective communication.
- 7+ years of experience as a 3D technical artist in video games and film.
- Strong understanding of rigging optimization and budgeting as they pertain to game engine workflows.
- Experience working on at least one major project as a team lead.
- Knowledge of setting up and maintaining 3D art pipelines and workflows.
- Intimate knowledge of Maya and strong understanding of Maya's rigging tools.
- Ability to pioneer practical production-oriented rig systems and workflows.
- Deep knowledge of animator workflows.
- Ability to apply technical skills to solve rigging and animation problems.
- Expertise in Python and/or C++ – specifically as it applies to programming and tool creation in Maya (MEL and API).
- Proficient with modeling and topology adjustments related to character deformations.
- Working knowledge of shaders, specifically as they relate to animation.
- Experience with Project Management (Jira, Confluence, SharePoint) tools.
- Experience with Source Control (Perforce) software.
- Proactive Problem-Solver: A driven individual who proactively solves technical problems and thrives in team environments.
- Cross-Discipline Collaborator: Driven by the opportunity to collaborate across disciplines.
- Effective Communicator: Excel at constructively giving and receiving feedback.
- Cinematics Workflow Expert: Experience supporting and maintaining cinematics workflows.
- Principles of Animation Expert: Strong understanding of the principles of animation.
- Rapid Learner: Ability to research and apply new approaches to push character capabilities.
- High-Quality Content Creator: Ability to create high-quality content.
- Adaptable: Stay adaptable to iterative team needs by leaning into curiosity, experimentation, and growth mindset.
This position is eligible for benefits including a discretionary performance bonus program, health benefits, and generous time-off. The hiring range for this position is $100,000 - $144,000 CAD annually, and the final base salary compensation will be based on factors such as skills, education, and experience. We wish to thank all applicants in advance; however, only those under consideration will be contacted. Please note that we are currently only considering applicants who already have work eligibility in Canada and can work on-site in Metro Vancouver.
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