Senior Graphics Software Engineer

1 month ago


Montreal, Quebec, Canada WB Games Montreal Inc Full time

About the Company

WB Games Montreal Inc. is a leading entity in the global media and entertainment sector, delivering a diverse array of content, brands, and franchises across various platforms including television, film, streaming, and gaming. This innovative company merges the strengths of WarnerMedia's premium entertainment, sports, and news offerings with Discovery's renowned non-fiction and international entertainment assets.

About WB Games Montréal

As a division of Warner Bros Interactive Entertainment (WBIE), WB Games Montréal has been at the forefront of game development since its inception in 2010. Our talented team of over 300 professionals collaborates daily to craft unforgettable AAA gaming experiences across all platforms.

Job Overview

Become a pivotal part of the Wonder Woman project and contribute to the realization of an iconic DC Superhero

Monolith Productions, the acclaimed AAA studio known for titles such as F.E.A.R. and Middle-earth: Shadow of Mordor, is currently seeking a Lead Graphics Programmer.

In this position, you will collaborate closely with our artistic team to pinpoint the most critical features necessary for delivering an exceptional visual experience to our players.

Your responsibilities will include developing core rendering systems for our proprietary game engine across multiple platforms, as well as guiding organizational and decision-making processes within the graphics team.

Note: This role is exclusively available to individuals residing in Canada with the legal right to work.

This position offers flexibility, allowing for remote, on-site, or hybrid work arrangements from the WB Games Montreal studio.

Key Responsibilities

  • Develop and troubleshoot graphics features (including shaders and C++ code)
  • Assist in organizing and distributing tasks among the graphics programming team.
  • Collaborate with artists on significant graphical elements of our game.
  • Communicate the current status of feature development to other teams and leadership.
  • Analyze and optimize issues related to load times, memory usage, and CPU performance.

Required Qualifications

Experience

  • A minimum of 6 years of professional experience in C++ programming.

Skills & Knowledge

  • Demonstrated leadership and effective communication abilities.
  • Proficiency in shader programming languages and graphics APIs.
  • Strong foundational skills in 3D mathematics.

Preferred Qualifications

  • Familiarity with graphics APIs for game consoles.
  • Advanced knowledge of calculus.
  • Experience in managing teams.
  • Awareness of the latest graphical techniques through conferences such as GDC and Siggraph.
  • Background in maintaining a live software product or game.


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