Lead Graphics Software Engineer

1 month ago


Montreal, Quebec, Canada WB Games Montreal Inc Full time

About the Company

WB Games Montreal Inc. is a leading entity in the global media and entertainment landscape, delivering a diverse and extensive array of content, brands, and franchises across various platforms including television, film, streaming, and gaming. The organization merges the premium entertainment, sports, and news assets of WarnerMedia with the renowned non-fiction and international entertainment and sports divisions of Discovery.

About WB Games Montréal

As a division of Warner Bros Interactive Entertainment (WBIE), WB Games Montréal was established in 2010 and boasts a robust team of over 300 creative professionals dedicated to crafting unforgettable AAA gaming experiences across all platforms.

Job Overview

Contribute to the development of an iconic DC Superhero experience

Monolith Productions, the acclaimed AAA studio known for titles such as F.E.A.R. and Middle-earth: Shadow of Mordor, is currently on the lookout for a Senior Graphics Programmer who possesses a strong background in advanced lighting methodologies.

Collaborate with our artistic team to design a visually stunning environment utilizing Monolith's proprietary Firebird engine, while also shaping the future of our rendering technology for this and upcoming projects.

This role is exclusively available to individuals residing in Canada with the legal right to work.

This position offers flexibility for remote, on-site, or hybrid work arrangements from the WB Games Montreal studio.

Key Responsibilities

Develop and implement sophisticated lighting techniques within our custom engine. Code and troubleshoot various graphics functionalities (including shaders and C++). Work closely with artists on significant graphical elements of our game. Analyze and enhance performance issues related to load times, memory, and CPU utilization.

Required Qualifications

Experience

Minimum of 6 years of professional experience in C++ programming.

Skills & Expertise

Comprehensive understanding of bidirectional reflectance distribution functions (BRDF) utilized in physically based rendering (PBR). Familiarity with dynamic global illumination techniques. Proficient in shader languages and graphics APIs. Strong foundation in 3D mathematics. Experience with graphics APIs for gaming consoles. Advanced skills in calculus.

Additional Qualifications

Keeping abreast of the latest graphical advancements through conferences such as GDC, Siggraph, etc. Experience in maintaining a live software product or game.

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