Lead Graphics Software Engineer

3 weeks ago


Montreal, Quebec, Canada Autodesk Full time

Job Summary

Autodesk is seeking a highly skilled Senior Principal Software Developer to join our Graphics Platform team. As a key member of our team, you will be responsible for architecting and designing next-generation desktop graphics platforms for 2D/3D Design & Drafting, 3D Computer Animation, Modeling & Rendering applications.

Key Responsibilities

  • Collaborate with cross-functional teams to understand product requirements and design graphics solutions that meet customer needs.
  • Develop and maintain high-performance graphics frameworks using modern Graphics APIs (Vulkan/DirectX 12/Metal/OpenGL/WebGPU) and shader languages like SPIR-V/HLSL/MetalSL.
  • Work with external partners in the graphics domain to stay up-to-date on the latest developments and incorporate necessary changes in the design of the AGP.
  • Represent Autodesk at industry conferences and participate in industry consortium meetings.
  • Deliver value to the team using agile methodologies and principles.

Requirements

  • Bachelor's degree or higher in Computer Science or equivalent experience.
  • 15+ years of experience in architecting, designing & delivering graphics frameworks.
  • Experience developing compute shaders using OpenCL/CUDA or shader languages.
  • Advanced C++ optimization / debugging and experience with Graphics domain profiling tools.
  • Excellent understanding of Design Patterns, Object-Oriented development and Data Oriented Design using Modern C++.
  • Excellent oral and written communication skills.

Preferred Qualifications

  • Linux and Metal development experience.
  • Advanced multi-threaded programming skills.
  • Familiarity with Emscripten and cross compiling tools and APIs.
  • Familiarity with USD, Hydra, and MaterialX.
  • Experience with mobile device development.
  • Git/Github knowledge.
  • Knowledge of build and deployment technologies, such as Jenkins, CMake, Docker containers, and Python.


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