Lead Graphics Software Engineer
3 weeks ago
Job Summary
Autodesk is seeking a highly skilled Senior Principal Software Developer to join our Graphics Platform team. As a key member of our team, you will be responsible for architecting and designing next-generation desktop graphics platforms for 2D/3D Design & Drafting, 3D Computer Animation, Modeling & Rendering applications.
Key Responsibilities
- Collaborate with cross-functional teams to understand product requirements and design graphics solutions that meet customer needs.
- Develop and maintain high-performance graphics frameworks using modern Graphics APIs (Vulkan/DirectX 12/Metal/OpenGL/WebGPU) and shader languages like SPIR-V/HLSL/MetalSL.
- Work with external partners in the graphics domain to stay up-to-date on the latest developments and incorporate necessary changes in the design of the AGP.
- Represent Autodesk at industry conferences and participate in industry consortium meetings.
- Deliver value to the team using agile methodologies and principles.
Requirements
- Bachelor's degree or higher in Computer Science or equivalent experience.
- 15+ years of experience in architecting, designing & delivering graphics frameworks.
- Experience developing compute shaders using OpenCL/CUDA or shader languages.
- Advanced C++ optimization / debugging and experience with Graphics domain profiling tools.
- Excellent understanding of Design Patterns, Object-Oriented development and Data Oriented Design using Modern C++.
- Excellent oral and written communication skills.
Preferred Qualifications
- Linux and Metal development experience.
- Advanced multi-threaded programming skills.
- Familiarity with Emscripten and cross compiling tools and APIs.
- Familiarity with USD, Hydra, and MaterialX.
- Experience with mobile device development.
- Git/Github knowledge.
- Knowledge of build and deployment technologies, such as Jenkins, CMake, Docker containers, and Python.
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