Senior Unreal Gameplay Engineer | Multiplayer FPS

2 weeks ago


Montreal, Canada Ironbelly Studios Full time

Join the team who's helped build300+ games ranging fromCall of Duty, Halo, PUBG, and Bioshock

You know the difference between client prediction and server reconciliation. You've debugged replication issues at 3 AM. You understand why a 16ms frame budget matters in competitive shooters.

We're Ironbelly Studios - 20+ industry veterans building our next multiplayer FPS in Unreal Engine 5. This is new system architecture from the ground up, not maintenance work.

⚡ The Mission

Own the core gameplay architecture for a fully‑funded competitive shooter targeting the hardcore PC FPS community. You'll architect systems handling thousands of concurrent players while maintaining the sub‑16ms responsiveness that competitive players demand.

🎯 You Will

Architect Multiplayer Systems

- Design server‑authoritative architecture with client prediction and lag compensation

- Implement advanced ballistics with material penetration and damage modeling

- Build AI state machines for combat encounters and world simulation

- Own inventory replication and dynamic loot spawn systems

Drive Technical Excellence

- Optimize for consistent 60+ FPS in intense multiplayer scenarios

- Establish Unreal best practices across the engineering team

- Balance competitive feel with network performance

Scale for Success

- Implement persistent player progression and reputation systems

- Design session management and skill‑based matchmaking

- Integrate backend services, databases, and analytics pipelines

🛡️ Must‑Haves

- 5+ years shipping games with Unreal Engine (UE4/UE5)

- Deep C++ expertise in gameplay architecture

- Shipped at least 2 commercial games (ideally multiplayer)

- Proven experience with weapon systems and combat mechanics

- Mastery of multiplayer concepts: replication, RPCs, lag compensation

- Backend integration experience

🌟 Bonus Points

- Extraction shooter or Battle Royale development

- Anti‑cheat and competitive integrity systems

- Gameplay Ability System (GAS) expertise

- Experience scaling to 1000+ concurrent players

- Live‑service game operations

💡 Why Ironbelly?

Proven Track Record: Our team has contributed to 300+ projects from indie to AAA franchises

Technical Freedom: Senior engineers drive architectural decisions - no micromanagement

Stable & Funded: Fully‑funded project with clear roadmap and experienced leadership

Remote‑First Culture: Work from anywhere in Canada, USA, or South America. Optional collaboration at our Montreal hub for those who want it.

Real Benefits: Competitive salary, comprehensive health coverage (dental, vision), generous PTO

📍 Location

This is a hybrid role based in Montreal, Quebec. We're building a centralized team in one of gaming's most vibrant cities. Local candidates or those willing to relocate will be prioritized but all are welcome

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  • Montreal, Canada Ironbelly Studios Full time

    Join the team who's helped build300+ games ranging fromCall of Duty, Halo, PUBG, and Bioshock You know the difference between client prediction and server reconciliation. You've debugged replication issues at 3 AM. You understand why a 16ms frame budget matters in competitive shooters. We're Ironbelly Studios - 20+ industry veterans building our next...


  • Montreal, Canada Ironbelly Studios Full time

    Join the team who's helped build300+ games ranging fromCall of Duty, Halo, PUBG, and Bioshock You know the difference between client prediction and server reconciliation. You've debugged replication issues at 3 AM. You understand why a 16ms frame budget matters in competitive shooters. We're Ironbelly Studios - 20+ industry veterans building our next...


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