Senior Unreal 5 Multiplayer Engineer | Multiplayer FPS

3 weeks ago


Montreal, Canada Ironbelly Studios Full time

🎮The Team

Join a team of gaming veterans who've shipped Call of Duty, Halo, Bioshock, PUBG, and Batman The Ironbelly Team has successfully delivered 300+ projects and now we're building something extraordinary—a tournament-grade extraction shooter that puts gameplay first.

🚀The Technical Challenge

You’ll architect the multiplayer backbone for a competitive FPS supporting millions of players:

Core Systems You’ll Own:

- Matchmaking architecture and dedicated server lifecycle management in Unreal 5
- Fleet orchestration for global deployment with sub-60ms latency targets
- Netcode optimization for tournament-integrity hit registration and rewind
- Complex replication: projectile physics, material penetration, AI state machines
- Social infrastructure: friends, parties, voice chat, persistent progression
- Backend service integration at massive scale (PlayFab/AccelByte/Pragma)

✅ Your Profile:

- 3+ years shipping multiplayer games with C++ and Unreal Engine
- Deep experience with server architecture and matchmaking systems
- Track record optimizing replication for competitive FPS gameplay
- BS/MS Computer Science or equivalent battlefield experience
- Collaborative mindset for working with world-class designers

Bonus Experience:

- Unreal Online Subsystem architecture
- Extraction shooter or hardcore FPS development
- Backend platforms and LiveOps at scale
- GAS (Gameplay Ability System) for multiplayer

Why Ironbelly?

✅ Build multiplayer architecture from scratch, not maintain legacy code

✅ Work directly with decorated AAA veterans in a senior-heavy team

✅ Montreal hub with flexible hybrid options (1-3 days office)

✅ Shape a genre-defining title from day one

✅ Competitive compensation and benefits

📍 Location

This is a hybrid / remoterole based in Montreal, Quebec. We're building a centralized team in one of gaming's most vibrant cities. Local candidates or those willing to relocate will be prioritized but all are welcome

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