Cinematics Animator

6 months ago


Montréal, Canada Ubisoft Full time

**Company Description**
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

At Ubisoft, we believe that the groundbreaking games of tomorrow will be crafted by diverse talents and perspectives. That’s why we're broadening our horizons and looking for talent interested in video games outside our industry.

To this end, we've developed a comprehensive multi-month program designed for people with valuable skills and unwavering commitment. Take the leap into video games and transform your career with the guidance of our senior staff. Benefit from hands-on training by contributing to some of our biggest titles, and demonstrate that you have expertise that can become essential in propelling our brands to new heights.

Find out more about our program in this article.

**Summary**

The incumbent creates animation for characters and/or objects based on rigged 3D models, and contributes to the visual elements of cut scenes.

**What you'll do**
- Imagine animation systems that meet game needs in collaboration with team members from other trades and be able to document and explain the systems to new and/or less experienced team members;
- Work in close collaboration with the art director, game designers and programmers to understand the quality objectives, game play intentions and engine capacities in order to anticipate the in-game look of the animations;
- In collaboration with the immediate supervisor, help estimate the time required to carry out own tasks and manage time to meet deadlines;
- Report any potential animation-related issues to the immediate supervisor;
- Be able to quickly prototype animation systems that will serve as a basis for animation
- and gameplay-related discussions;
- Carry out all other related tasks.

**Qualifications** What you bring**
- A strong interest in video games;
- Attention to detail;
- Ability to adapt to change, flexibility, open-mindedness;
- Ability to receive, seek and provide constructive criticism;
- Ability to work effectively with members of the animation team and other teams on the project;
- Aesthetic sense;
- In-depth understanding of movement in space;
- Familiarity with a 3D Engine such as Unreal or Unity is a plus.

**Additional Information**

**Please note** that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.



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