Sr. Game Audio Designer

4 weeks ago


Dieppe, Canada Bluberi Gaming Canada Inc Full time

Job Description BLUBERI VALUES We Are the New School Clarity and Transparency Find It, Fix It, Own It Standard Operating Success Easiest Company to do Business With It’s A Team Sport Celebrate Wins, But Never Be Satisfied About the Company Welcome to Bluberi, where we’re putting the FUN in gaming Driven by innovation and a dash of disruption, our team are masterminds of developing highly original software and technology solutions that spice up the gaming scene. Bluberi is rapidly expanding and offers 5 offices throughout North America - headquarters in Las Vegas, NV, and design studios located in Reno, NV : Drummondville, QC, Moncton, NB and our newest studio in Austin, TX. We bring over 30 years’ industry experience and we’re committed to delivering standout casino gaming experiences to players and operators alike. Our creative innovators are on a mission to shake things up with fun-driven products. At Bluberi, we dare to be bold, proud of our creativity, enjoy being disruptors and are always ready to add a little extra imagination with a twist into everything we do. About the Team Pixel Jam Studio in Moncton is driven by the passion to create captivating land-based slot machines that inspire and entertain. As a proud part of Bluberi's forward-thinking R&D department, spanning exceptional teams across the US and Canada, Pixel Jam stands at the forefront of innovation in gaming solutions. Our team is a powerhouse of talent, uniting skilled professionals from diverse fields such as mathematics, visual arts, software engineering, game design, audio engineering, and quality assurance. With a hybrid work model, we empower our team to achieve excellence, blending creative breakthroughs with the flexibility and efficiency needed to thrive. Together, we’re shaping the future of gaming—one brilliant idea at a time About the Role We are seeking a Senior Game Audio Designer to lead the creation, implementation, and optimization of immersive audio experiences across our projects. In this role, you will craft compelling soundscapes, mentor junior sound designers, and collaborate closely with design, art, and engineering teams to push the boundaries of interactive audio. The ideal candidate combines technical expertise, creative vision, and a deep understanding of how sound enhances gameplay and storytelling. Responsibilities Sound Design & Implementation Design, record, and edit high-quality sound effects, ambiences, and UI audio. Implement audio assets in-engine using middleware tools (e.g., Wwise, FMOD, Unreal, Unity). Ensure audio integrates seamlessly with gameplay mechanics and player experience. Creative Collaboration Partner with directors, game designers, composers, and engineers to define and execute the game’s audio vision. Contribute to creative brainstorming and help shape the sonic identity of projects. Provide feedback and direction on music, dialogue, and external audio contributions. Leadership & Mentorship Guide junior and mid-level audio designers through feedback, best practices, and technical support. Help establish audio standards, workflows, and documentation for the team. Represent the audio team in cross-disciplinary meetings. Technical Excellence Push innovation in spatial audio, adaptive music, and real-time sound design. Troubleshoot and optimize audio performance across platforms. Stay up to date with emerging tools, plugins, and industry trends. Qualifications 5+ years of professional game audio design experience with at least 1 shipped title in a senior / lead role. Expert proficiency in industry-standard DAWs (Pro Tools, Reaper, etc.) and sound libraries. Strong experience with audio middleware (Wwise, FMOD) and implementation in game engines (Unreal, Unity). Demonstrated ability to design unique, high-quality sound assets. Strong understanding of mix techniques, dynamic range, and spatial audio. Excellent communication, organization, and collaboration skills. Ability to lead projects, mentor team members, and work independently when needed. Nice to Have Experience with VR / AR or next-gen spatial audio systems. Background in music composition, performance, or dialogue editing. Familiarity with scripting or coding for audio systems. Passion for games, storytelling, and interactive media. #J-18808-Ljbffr


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